Game Design project: FreedoMech

Write the first paragraph of your page here.

Setting
FreedoMech takes place far in the future, in a new planet colonized by humans. The terraforming has only recently been completed, and the people populating the planet are assigned to farming jobs. However, it is not an entirely peaceful settlement. The planet has been noticed by several bandit factions, who use their advanced technology to plunder human settlements. In response to this, the human government has commissioned the production of "Spiritforms," a kind of armor that takes shape and power from bio energy, or spirit.

The main character is a simple farmer. One day, he hears a large explosion from his yard. He looks outside to see a perfectly symmetrical, grey metal box outside. When he approaches it, it lights up with blue, crop-circle-looking patterns. (The cube is a Spirit Module, a device developed by the government to produce and distribute Spiritforms.)

Gameplay
At the beginning of the game, the player is presented with a choice:

-Sparrow

-Salamander

-Beetle

This choice determines which Spiritforms you will recieve from the cube, or the spirit module.