Supremacy and Unknown 3rd Generation Monsters

HCs are coming to a close but,Supremacy and Unknown begins!
Well after about four months of doing the HC 3rd Generation Monsters,I have decided to finish of the HCs with HC Dire Miralis and maybe afew new HCs.After these HC monsters,I shall stop with the HC 3rd Generation Monsters altogether but,continue with the Monster Hunter Ecologies.Although the HC 3rd Generation Monsters are disappearing,some new monsters are coming take their place.The Supremacy and Unknown 3rd Generation Monsters have come to take the place of the HC 3rd Generation Monsters and have now taken over this page!Anyway HC Monsters are disappearing and now Supremacy and Unknown Monsters have began.Now without farther a do,here's the Supremacy and Unknown Monsters!

Supremacy Qurupeco
Aesthetic Differences: green eyes with red pupil,purple stripes on neck and wings,yellow stripes on back, larger vocal sac than the HC Qurupeco and vivid green,purple,and yellow on underbelly and wings.

Areas and Zones:Deserted Island/Zone 2,Misty Peaks/Zone 9,and Sandy Plains/Zone 4.

New Attacks and Moves:

In Rage Mode,strips on body will glow red.

Whatever monster it calls,it will have the same level roar as the monster it calls.

Unlike the HC Qurupeco,it can keep its flints on fire for about 5 minutes.

The Supremacy Qurupeco doesn't have to clap it's flints together in order to make fire sparks anymore.Now it just can slam them together to make fire explosions instantly without warning.

It can now use its fan-like tail to send its mucus spit much farther than usual.

The mucus the Qurupeco spits stays on the ground for about 15 seconds and its now able to ignite to make a fiery explosion.

The Supremacy Qurupeco can't just call normal monsters but,can summon HC,Supremacy,and Unknown Monsters.

Now when it lands it slams the ground much like the Azure Rathalos(3rd Gen)and causes Hi Dragon Winds around it.

Similar to Hypnocatrice(MHFO),it can shoot mucus up into the air,to surround it.

A Pink Rathian(3rd Gen)Style Tail Spin with 9 mucus balls while doing it.

Mucus Barrage:Inflats its vocal sac before it turns green and shoots a barrage of mucus balls at the hunter while turning either left or right.In Rage Mode,it will fly up and shoot the mucus balls around it,in a complete circle before igniting the mucus around it.

Rain Dance:Dances in place while slowly turning in a complete circle.Right as it finishs the dance,the Qurupeco uses its tail to send the hunter flying in the air before,charging at them in the air,knocking them to the ground with the tail,and dancing on top of them before flying back.This attack does high amounts of damage.

Flaming Mouth:The Qurupeco chews on some of the mucus in its mouth and puts its mouth on its flints before using them to put its mouth on fire.Right after igniting its mouth,its able to breath fire in a similar style to Teostra and Yian Kut-Ku and will be able to for 2 minutes.

Flamethrower:Shoots a stream of fire in a similar way to Deviljho and Teostra,covering a short to medium range going right to left.In Rage Mode,it will spin around and smack the hunter with its tail after doing it.

Helicopter Spin:Inflats vocal sac with mucus before flying up and shooting a barrage of fire/mucus balls randomly across the map while spinning out of control like a Helicopter before crashing on the ground,giving hunters afew seconds to damage it.

Paleozoic Great Jaggi
Description: An ancient breed of Great Jaggi that is spoken only in legend.It is said in legend that this Great Jaggi ruled the land before most other monsters appeared and,possibly were the most feared monsters of their time.It is also said to have unspeakable power and strength surpassing,even the strongest known wyverns.

Title: The Ancient Dog Wyvern

Areas: The Palezoic Great Jaggi can be found in any area where other Greats can be found in.

Elements: Thunder

Aliments: Poison,Paralysis,Soiled,Dizzy,and Thunderblight

Breakable Parts: Frills,spikes on tail and,feathers on underbelly.

Elemental Weakness: Water and Ice.

Differences from Great Jaggi: yellow feathers covering the back of the arms and legs,yellow feathers on underbelly,green and red markings on body instead of orange and purple,feathers and frills on body will turn a dark orange and will have electrical currents flowing through them in Rage Mode,has huge fangs on its teeth much like Gendrome,and has purple tints on claws.

Attacks and Moves:

Unlike the normal Great Jaggi,it doesn't eat meat,it doesn't run out of stamina,and it really doesn't leave itself open for attacks.

If hit with any aliment or Slime,it will be able to cause the effect with any of its attacks having to do with its jaws,claws or tail,for a long period of time.It will also become immune to the aliments.

Now when it does its tail whip,it will also bite on its left making it harder to dodge it.

Unlike other Greats,it can mimic the roars of other monsters,similar to Qurupeco.The only real difference is that it can only summon HC Greats,Supremacy Greats,their packs,and other small monsters.

When the Palezoic Great Jaggi first notices a hunter,it will slam both feet into the ground and than release a powerful roar that requires High Grade Earplugs and that also sends hunters flying,if their to close.Also while roaring,a gas will surround the Great Jaggi causing both Soiled and Poison.

Unlike the normal Great Jaggi,the Paleozoci Great Jaggi can shoot the spikes on its tail far distances,similar to Abiorugu.The spikes cause Paralysis when they hit hunters.

Similar to Kamu Orugaron,it can jump into the air and shoot spikes from its feathers,that explode after landing.When they explode,lightning will surge the ground for afew seconds.

Shoots a powerful burst of lightning out its mouth in a similar way to Deviljho.

Electrical breath combined into tail swipe.

Lightning Rush: It digs into the ground with its claws before charging,with lightning covering its body,so quick to a point where it looked like it teleport.In Rage Mode,it will not only charge the hunter but,will quickly turn around and try to jump on them.If it does it will grab you and throw behind it causing high damage.

Thunder Crush: It charges a burst of lightning on its feathers that grows larger and larger.As it gets larger,lightning will randomly fall on the hunter if their to close.When its done charging,it will jump into the air and,shoot spikes and lightning randomly across the area before falling to the ground.After it falls,it will instantly make a roar that damages anyone around it that sounds like thunder and covers about the same amount of ground as a normal Tigrex.

Vibrating Frills: Unlike Great Jaggi,it shakes its frills in a similar style to a Dilo(Jurassic Park's).These frills can actually produce alot of sound that can cause a roar affect.In Rage Mode,it causes you to fall to the ground dizzy.

Lightning Ball: The Paleozoic Great Jaggi's ultimate attack,only done in Rage Mode.It will roll up into a ball and will roll around randomly in the area,to leave behind spikes all over the map.As it finishs rolling,it will turn and do its lightning charge through all of them before shooting eletrical currents at them,causing them to all explode at the same time.The explosions spread much farther than normal and will travel slowly either to left or right for 20 seconds.

Supremacy Barioth
Aesthetic Differences: a broken tusk,bloodstains on claws,tusk,and wings,has a mane of fur on its neck and belly,has small spikes on ears,green eyes,eyes turn black in Rage Mode while also developing red patchs on wings,tail,and face,and more spikes on tail.

Areas and Zones: Tundra/Zone 2 and Polar Zone.

New Attacks and Moves:

Similar to the HC Barioth,it shares attacks from both P3/3U's Barioth and Tri's Barioth.

Tornados stay on field for 15 seconds.

Can shoot wandering tornados,much like the Sand Barioth.

The tornados it shoots are much larger than usual.

Any small monsters that walk in the area,will be sucked up into the tornados and become a projectile for the tornado.

The tornados can pull hunters closer to them now.

It's tail swipe now sends three snowballs flying towards the hunter.

Can perform a hovering charge,much like the Rathalos.

The Supremacy Barioth can now roll or dive,just like Hyujikiki.Unlike Hyujikiki,it can use it to get out of any attack.

Triple Tornadoballs: Similar to Hyujikiki,it shoots three different tornados on the ground before knocking three different snowballs in each one.In Rage Mode,it will shoot two different tornados before diving in between both tornados and shooting a larger one infront of them.

Frostbite: Now when in the air,it shoots a burst of ice from its mouth,that completely freezes the hunter in ice.After being frozen,the hunter needs to use a pickaxe in order to knock the ice of them,in order to continue fighting.

Tail Slam: Flys up into the air and,dives at the hunter before recovering and quickly smashing its tail into the ground.After slamming its tail in the ice,its tail will have a huge chunk of ice on it for a short period of time.This chunk of ice will increase its attack power and range besides making its tail armored.

Omega Tornado: The Barioth raises its head and,begins to suck in a large amount of air for afew seconds.As it is doing this,a small twister surrounds him and slowly pulls in any hunters.When the Barioth is done charging,it than jumps up into the air and shoots a huge ball of snow,in a similar style to the Orange Espinas,that turns into a giant tornado.In Rage Mode,it will fly up after doing it and,shoot 4 smaller wandering tornados down to the ground.

White Knight Mode: The Barioth goes into its death animation and falls to ground,seemly dead but soon after,its hide starts to turn a lighter white,the red patchs turn a darker red,eyes turn a bright gold and a wind barrier develops around it similar to Shantiyen.As it gets up,it slowly raises its head up before roaring.As it roars,a tornado is produced around it and ice falls on its body,both giving it the apperance of a knight and giving it armor.In this mode,the Barioth's hide is now hard and causes weapons to bounce but,if you have a fire element weapon you can melt the ice of the Barioth.Also in this mode,the Barioth has decreased speed,increased defense,and increased attack but,the only downside for the Barioth is now it is super weak to aliments.Barioth also gets three new attacks.

If a hunter breaks the ice of the Barioth's body,it will gain a speed increase but,will have decreased defense and attack.

The Barioth's tail cannot be cut,until its in this mode.

If you have broken its wings before it goes into White Knight Mode,it will coat them in ice and move as if it hasn't gotten its wings broken.

In this mode,the Supremacy Barioth gains its own theme.

The tornados now shoot small chunks of ice and snow on the hunters.

It can now jump into the tornados to dive,just like the Sand Barioth but,it can also can jump into wandering tornados.

Now whenever it does a roar,a tornado will form around it.

Unlike previously,the Tornados it shoots now stay on the field for 25 seconds.

Pink Rathian(3rd Gen.)style Tail Spin,that can connect into certain attacks but,only done when ice is knocked of

Some of its attacks in this mode,increase range and size and,also leave traces of wind,similar to Nargacuga when it does its tail whip.

In "White Knight Mode",any of its attacks can cause Iceblight.

Frozen Tusk: The Barioth jumps over the hunter and grabs them with its tusk before throwing them in the air.

Flying Knight: Ice repeatly comes out its mouth while it prepares to jump in the air.It will jump up and shoot one tornado down on the ground before landing and repeating it.After shooting the second one,it will dive forward and try to land on the hunter.After doing so,it will taunt and shake its head.

Barrel Roll into Tail Swipe into Tornado Ball.

White Knight's Charge: The Supremacy Barioth charges the hunter dead on before diving to the side and,charging again.After the last the charge,it will jump back and shoot two wandering tornados on the ground before using its tail to send them towards the hunter.After the attack,the tornados wander normally.

Razor Hail: The Barioth shoots three huge iceballs in the air,that explodes into multiple tiny little spikes that rain dowm on the map.If hit with them directly as they fall,they make the hunter dizzy.When they land,they cause poke damage and,can be pick up by near by tornados and shoot by them.

Icy Hurricane: The Supremacy Barioth's strongest attack.The Barioth hovers above the hunter before using a gust of wind to stun them.Once stun,the Barioth freezes them and makes a huge tornado to throw them in.Once in the tornado,the Barioth shoots ice spikes and throws snowballs,rocks,boulders or trees,and small monsters in to do massive to the hunter.If the hunter touchs the ground,their dead instantly if they don't have enough health.On rare occassions,the Supremacy Barioth may just attack yourself while your in the tornado.

Supremacy Barroth
Aesthetic Differences: blue eyes,extra layer of mud on body,has rocks and other objects on or in mud,larger crown,longer claws on hands,five spikes on tail and,dark black markings on back,legs,arms,and face.

Area and Zone: Sandy Plains/Zone 3

New Attacks and Moves:

Can perform a "Mudslam" similar to the HC Barroth.

Roars can damage hunters if their to close. From it eating all sorts of insects and Neopterons,it has gained some of the toxins they have and,will drool revealing what toxins it has.Yellow = Paralysis,blue = Sleep,purple = Poison,white = Defense Down,and green = Elemental Down.It will change toxins every ten minutes and,will taunt as if it low on stamina but,faster.

When it shakes the mud of its body,it will shake off the rocks and other objects to deal alittle bit more damage to hunters if their hit by them.If a hunter is near where the object falls,it will cause waterblight when it splashs into the water.

Similar to the HC Barroth,it will knock of five pieces of mud,whenever it does any attack.In Rage Mode,it will knock of seven.

Now occasionally when hunters are under it,the Barroth will slash its claws and stomp around wildly to knock them from under it.

Now when it rolls around in the mud,some mud will get stuck in its nostrils on its crown,it will blow the mud in the air,and four mudballs will randomly fall in the area.In Rage Mode,it will knock its head into the ground and,shoot a burst of water out of its nostrils.

Dung Spray: The Supremacy Barroth swing its tail side to side and knocks of some of the dung still on its tail towards the hunters.In Rage Mode,it will smack its tail into the ground,knocking two more balls at the hunter.

Mud Slide: The Supremacy Barroth will hipcheck towards the hunter before,falling to its side and,sliding across the area.After doing so,it will be open for afew attacks.

Quick Barrel Roll: It will roll to its left before quickly getting back up.If its in the bog,it will add some mud on its back alone.

Mudball: It charges at the hunter normally but,while charging it makes a huge ball of mud before rolling it towards the hunter.It will stop as soon as it hits a wall or a hunter.Similar to the Lagombi's Snowwball Roll,the ball will grow bigger until it hits something.

Triple U-turn Charge: It swings its head left and right before charging the hunter.The Barroth will charge the hunter before U-turning and charging again and repeat.While charging mudballs will fly towards the hunters but,are short ranged.After doing this,it will roar into the air,in similar style to Brachydios.

Mad Mudshake: The Supremacy Barroth will shake its body normally and begin to stomp,slash,and bite all over the place while shaking of mud and other objects out of its body.It only does this in Rage Mode.

Mud Trap: The Barroth digs holes in the ground around the area to trap hunters randomly after certain attacks.These holes will cause a "Pitfall" effect to hunters.This holes will stay on the field for 20 seconds before leaving and,it takes hunters 7 seconds to get out of them.

Cannonball: The Supremacy Barroth's deadliest attack.The Barroth will run in the bog and taunt in the air five times.While doing so mud and other objects will fly from its body.After taunting for the last time,it jumps in the air and crashs down with alot of force.During this the crash,mud will fly around the Barroth and a wave of water will knock hunters back.After doing this attack,the Barroth will not have both layers of mud on its body and will have to roll around in the bog.

??? Gigginox
Description: A Gigginox of unknown origins.This Gigginox wasn't known to the Gulid until recently but,details of this monster are still unknown.

Title: Latent Cave Wyvern,Creeping Unknown Wyvern

Areas: This Gigginox has only been spotted in the Volcano and Flooded Forest but,some reports suggest that it has also been seen wandering in the Sandy Plains.

Elements: Slime and Dragon in Rage Mode.

Aliments: Slimeblight,Dragonblight,and Paralysis.

Breakable Parts: Has the same ones as the normal Gigginox.

Elemental Weakness: Ice and Thunder.

Differences from Gigginox: black heat organs on head,stomach,and tail,crimson hellish underbelly,a dark black and brown back with slime on face and tail,dragon covering back in Rage Mode besides spikes getting longer and larger,thousands of teeth can be seen inside its mouth,sharp claws on hands and feet and tiny spikes on back.

Attacks and Moves:

When it roars,small rocks will fly from the ground and,hit the hunter.

Can extend tail and head much farther than usual.

When it spits,it shoots two slimeballs but,will shoot two dragonballs in Rage Mode.

Unlike the Baleful Gigginox,it can only paralysis hunters by biting them with its tail.

Similar to Brachydios' Slime,the slime stays on the ground for afew seconds before exploding.

Has the normal Gigginox's pin attack.

Now when it jumps over hunters,it will shoot three balls of slime down on the ground at them.In Rage Mode,it will change to three balls of dragon.

Slime Coating: The ??? Gigginox will raise its tail up and spread a large amount of slime on its back.The Gigginox will than continue to fight normally but,when the slime turns red it will try to pin down a hunter and throw them its back so it can explode on them,causing high damage.

Wind Tunnel: The Gigginox will roar and stick its claws into the ground and try to suck hunters close to its mouth.If a hunter can't get out in time,the Gigginox will shoot a ball of Slime or Dragon at them.If it doesn't get any hunter than it will taunt and be open for attacks.

Flying Bodyslam: Flys up in the air,in similar style to Gurenzeburu but,when it does the bodyslam,the slime on it will explode instantly or the dragon will explode,besides causing the quake effect.

Spike Barrage: When the Gigginox is on the ceiling,it will pretend to pin a hunter before it throws spikes,from left to right,from its back.The spikes will disappear after hitting the ground.

Neck Slap: Extends head out before slamming it on the ground two times and,sliding it on the ground.

Dragon Cannon: Lifts head up and,begins to suck up a large amount of air.After several seconds of sucking up air,it will shoot a large ball of dragon on the ground that explodes into tiny eletrical currents.

Advance Wind Tunnel: In Rage Mode,it will do it similar to its normal one but,with a twist.It will also suck hunters in towards its tail but,will try to paralysis them with it.If a hunter is sucked close to its mouth it will spit them out from its tail.

Rock Slam: It will put its foot claws into the ground and use them to pull a rock out of the ground before,to crush someone with the boulder.

Ceiling Collaspe: The ??? Gigginox puffs its back and sends spikes into the ceiling that cause rocks to fall upon the hunter,if there in a cave.If not than they will just land around the Gigginox.

Unstable Surge: When the Gigginox is close to death,it will begin to perform a special attack.A dark red dragon combined with blue lightning will appear around the Nox and,it will start to roar before jumping up and releasing a huge surge of dragon.After that,it will jump towards the hunters five times while releasing a huge surge of dragon during each jump and try to land on the hunter.

Supremacy Stygian Zinogre
Aesthetic Differences: crimson tint on horns,face,and underbelly,orange-red fur,dark red spikes besides spikes always being exposed,an arua of Dragonbugs around it when fully charged,deeper roars,howls and growls like the HC variant,soulless red eyes,and all parts glow red

Area: This Stygian Zinogre has strangely only been spotted at the Mountain Summit at night.The reason why is unknown but,when it appears a large amount of glowing insects can be seen in the air above it along with the forest.

New Attacks and Moves:

The Stygian Zinogre's Tornado Tail Spin now causes Hi Wind Pressure.

Similar to the HC,the Dragonbugs wander through the area randomly like Great Thunderbugs but,will explode with the Dragon element if you come to close to them.

Its Claw Slams cause the quake effect when fully charged but,only a short range in front of it.

Now when charging up,it will occasionally stop and attack the hunter with any attack before continuing to charge up normally.

When it does its final charge,it won't just be surrounded by a burst of dragon but,will also summon five Dragonbugs around it.

U-Turn Dragonbugs: When fully charged,it can summon a special type of Dragonbug but,only two of them,that can U-Turn if they miss the hunter.

Dark Mist: The Zinogre walks slowly towards the hunter with an intense look to its face.As it walks,towards the hunter,Dragonbugs and other insects cover the Zinogre and surround it before it charges forward with a strange mysterious dark mist around it before stopping and howling in the air with a busrt of dragon around it.

Hell's Fury: The Zinogre jumps backwards before using its claws to breakthrough the ground and,summoning a large swarm of Dragonbugs to attack the hunters in front of it along with strange orange bugs that circle it while it sends the other bugs towards the hunters.These orange bugs kinda act like a shield for the Zinogre,similar to Rukodiora's rocks.They will leave the Zinogre after 15 seconds.

Dragonbug Aura: The aura of bugs that surround it when fully charged will slowly turn a bright volcanic red.As they turn this color,the Stygian Zinogre will gain large amount of sparks that surround its body.When this happens,the Zinogre will gain a short elemental boost along with a attack increase for about a minute.

Advancing Claw Swipes: It walks forward and swipes its claws 2 times before slamming its claws together and,performing a Tornado Tail Spin.

Wolf's Pride: It turns its head towards the hunter before howling in the air and jumping towards a hunter three times.After doing so,it will turn back around and Claw Slam,4 times,while advancing,5 times in Rage Mode.

Dragon Spin: Jumps and spins in the air in similar way to Midogaron.While spinning 4 Dragonbugs will gather around the Stygian Zinogre before it falls to the ground.As it falls to the ground,it'll recover quickly and roar causing the bugs to attack 1 random hunter.

Dark Breath: Jumps into air before landing causing quake.After that,it shoots a busrt of dragon in similar style to Teostra before lifting up its and howling at the moon.

Hellhound Mode: The Supremacy Stygian Zinogre jumps in the middle of the Mountain Summit and begins to howl at the moon when it loses 40% of its health.As it does this,bugs from all over the Mountain Peaks gather around it and begin to swarm around the Zinogre making a mini twister around it.While this is happening,the bugs begin to circle the Zinogre faster before they fly up into the air and Dragon lightning begins to rain from the air.As they fly up,the black and red on its body glow and leave trails similar to Nargacuga and,its head is down on the ground before it howls back towards the moon while Dragon lightning strikes the area.In this mode,the Stygian Zinogre's speed increases along with an elemental attack boost.It also gains 4 new attacks.

In this mode,the bugs on its body will change to 3 different colors randomly every 3 minutes.Yellow = Paralysis,Purple = Poison,and Orange = Defense Up.They can only affect the hunter when shoot from the Zinogre.

A storm of Dragonbugs and other bugs will cover the Mountain Peaks in a red darkness covering the night sky.

From the Dragonbugs covering the sky,lightning filled with the Dragon element will fall on the area randomly every 15 seconds.Red lights on the ground will indicate where they will strike.

Some of its attacks increase in size and range.

Dragon Overload: The Zinogre pretends to charge up before lightning strikes around it multiple times before it jumps in the air sends 5 Dragonbugs to wander through the battlefield.

Dragon Explosion: The Zinogre turns towards the hunter before jumping over them,seemily leaving the Mountain Summit.After afew seconds,the Zinogre will jump up and send a large swarm of a special type of Dragonbugs towards the hunter before landing to the ground and roaring at them.After roaring,they begin to glow a volcanic red before exploding like Yama Tsukami's Thunderbugs.

Devil's Inferno: Surrounds itself in a swarm of bugs before howling in the air.After howling in the air,it will send them towards a hunter before calling them back to itself.When it sends them towards the hunter,some of the bugs will be shoot from left or right to hit any hunters trying to escape.Also while doing this the Zinogre is opening to attacks,especially towards the head.

Dragonbug Thunderstorm: When the Zinogre is at 25% health,it will begin to perform this attack.When it does this it will call the Dragonbugs and tell them to rain down on the hunters but,will also tell them to cause massive lightning strikes.Each strike will actually cause quake and leave a hole for hunters to fall in.After the strikes,the Stygian Zinogre will jump at a hunter,throw them in the air and shoot a huge burst of dragon out its mouth that can potentially KO the hunter.

Supremacy Agnaktor
Aesthetic Differences: longer beak similar to its HC Variant,cuts on back fin besides it being pointer,bite marks on neck,afew teeth in embeded in its tail along with a beak piercing through tail, and missing an eye.

Area: Lava Canyon(Uses Akantor's Theme interestingly)

New Attack and Moves:

Has all the attacks and moves the HC Agnaktor has.

Its roar causes rocks to fall around it.

Its bites lowers your elemental defense now.

Now when it does certain beams,it will push itself back much like the HC Gravios.

Burrows in the ground twice as fast as before.

Now when its pecks or burrows in the ground,one lava rock will come out from the ground besides geysers of lava popping up.

A side bite,much like the Irovy Lagaicrus.

Explosive Fire Spit: The Supremacy Agnaktor rears its head back and spits out three different balls of spit similar to the Uroktor's but,much larger and deadlier,in front of it before biting two times forward.

Quadruple Sweeping Beam: The Agnaktor back ups before clapping its beak together and shooting a beam from left to right.It than turns its head behind it,claps its beak together and shoots another beam to the left side of its body and,than fires a third beam to its right side.It than performs its 180 Degree Bite and shoots a final beam going right to left.After doing all four,it will taunt for afew seconds and be open to attacks.

Uroktor Dolphion Dives: Before burrowing into the lava,the Agnaktor will raise its head and roar for three Uroktors and dive into the ground.Once in the ground,it will dive out of the ground and attack one hunter while the Uroktors dive into the ground and attack the other hunters who aren't being attack by the Agnaktor.Once the Agnaktor is done attacking the hunter,the Uroktors will burrow into the ground and appear next to the Agnaktor.

Advancing Sliding Hipcheck: The Supremacy Agnaktor coils its body up and,hipchecks forward,four times towards a hunter,before sliding forward towards the hunter.After sliding forward,the Agnaktor will raise its head and roar.

Spinning Peck: The Agnaktor raises its head and foot and,pecks into the ground before sliding in a complete circle,hitting hunters with its tail and the rest of its body in similar style to Kuarusepusu.

Underground Heatbeam: The Agnaktor will burrow underground and will cause the ground shake.After the ground shakes,some of the earth will begin to glow orange and,it begins to travel towards one of the hunters before the beam breaks through the earth and,hits the hunter.Where ever it was glowing at lava geysers will appear during the beam.

Triple Sweeping Heatbeam(Ceiling): The Agnaktor digs into the ceiling and rocks begin to fall upon the hunters.After the rocks,stop falling it will shoot down three huge heatbeams in Amatsumagatsuchi style and each one has a shockwave of lava after the beam strikes the ground.After doing that attack,it will land to the ground and taunt for afew seconds.

Circling Volcanic Dive: While underground,the Agnaktor's fin will come through the ground and circle the hunters in a shark-like style and,try to trap them on a small land of rock before diving forward and trying to constrict the hunters if hits them.

Uroktor Trap: The Agnaktor does a different roar and summons smaller than usual Uroktors,just three of them.These Uroktors slither towards the hunter and try to trap the hunter,so the Agnaktor can hit them with a Heatbeam.The only way to get out of the trap is by attacking and killing one of the Uroktors before the Agnaktor can try to pull of the Heatbeam,which takes a longer time to fire.Once one is dead,the other two will just goe back into the lava and disappear from the battle.

Ultra Heatbeam: When the Agnaktor is at 40% health,it will start to do this attack.The Agnaktor will firstly roar at the hunter before it claps its beak together and swings its head from to the left and right while clapping before firing the beam.This beam is about the size of Akantor's Wind Tunnel and it will swipe it to the left or right if a hunter is moving away from it.After doing the beam,it will fall to its side.

Supremacy Great Wroggi
Aesthetic Diffrences: larger sac,poison stains on face and neck,black eyes with yellow pupils(Pupils will turn purple in Rage Mode),brown markings on feet and claws,tiger-like stripes on back,and purple tint on tail.

Area and Zone: Flooded Forest/Zone 10

New Attacks and Moves:

Has all of the HC Great Wroggi's attacks.

Has the speed of the G-Rank Great Wroggi.

It now has G-Rank Poison.

The Great Wroggi now roars in a similar style to Abiorugu.The roar requires Earplugs.

Just like the HC Great Wroggi,it can make its own poison puddles by shooting poison down to the ground but unlike the HC,it can actually drink up the puddles and gain extra toxins from the puddles.

Poison Jump: Similar to the G-Rank Great Baggi,it will jump back and shoot a small mist of poison at the hunter while doing so.It will inflat its sac before jumping backwards giving hunters sometime to invade.

Toxic Rush: The Great Wroggi calls to Wroggi to attack the hunter and shove the hunter before the Great Wroggi runs at the hunter,jumps up,shoots poison on the hunter and lands on the hunter causing massive damage.When it lands it causes quake.

Combined Poison Mist: The Great Wroggi will roar at the hunter and two Wroggi will run to its side.When they are at its side,they will all shoot a large mist of poison that combines to become a massive mist of poison that moves forward.This mist actually drips small bits of poison while traveling towards the hunter so you could be poisoned if you walk in it.

Raining Poisonballs: In a similar style to the HC Lavasioth,the Great Wroggi stands up right and raises its head before shooting several poison balls in the air,that land around it.

Toxic Bodyslam: It looks into the air before jumping up,shooting a huge poisonball,and landing on it,causing the poison to fly across the area.

Venom Mode: When the Great Wroggi loses 45% of its health,the Great Wroggi's skin begins to turn purple in color and it starts to call for Wroggi.After calling them,they will begin to shoot poison on the Great Wroggi and bubbles of poison begins to flow from its back before it roars into the air.It is believed that the HC Great Wroggi is what happens if a Supremacy Great Wroggi absorbs to much toxins,making them weaker.In this mode,it gains four new attacks and,its attack and defense increases.

All of attacks can now poison you but,its LR Poison with all of its physical attacks.

In this mode,almost all of its attacks gain a massive boost in poison or size.Interestingly,the poison also takes the red portion of your health besides draining the green part but,slower than Fireblight.

The toxins will disappear after about five minutes and it will need the Wroggis to add more toxins on its body.

Toxic Spray: The Great Wroggi spits out five different balls of poison before shooting a mist of poison in a Abiorugu style.

Advance Poison Pindown: The Great Wroggi jumps on the hunter,pinning them down.After they've been pinned,the Great Wroggi will call for its pack and begin to spit like crazy on them while its pack does the same.This attack does alot of damage after a short period of time.

Heavy Toxic Rain: The Great Wroggi and its pack all begin to shoot large mists of poison into the air.After shooting the mist,poison and poisonballs begin to raindown on most of the area.During this time,all of them are open to attack.Also during this time,Great Wroggi alittle bit more poison.

Venomous Ball: The Great Wroggi will try to shoot a ball of poison but,when it trys,the ball gets stuck in its throat and the Great Wroggi will jump up and shoot a huge ball of poison that can KO a hunter in hit.The ball actually makes three puddles after being shot to the ground.

Glittering Uragaan
Description: The Glowing Mining Wyvern of the Great Desert.This Brute Wyvern was said to only be a myth until recently but,only seems to appear when a Hallowed Jhen Mohran appears.It is believed that this Brute Wyvern eats the ore on the Jhen Mohran's body to gain its glowing armor and its hide is believed to be harder than the Jhen's armor.Interestingly,this monster has been seen eating Felvine and has been known to pass up the ore for it.

Titles: The Glowing Mining Wyvern of the Great Desert,Glittering Pickaxe Wyvern,Unknown Phantom Moon Wyvern

Areas: The Glittering Uragaan has only been spotted in the Great Desert but,will gather in pairs in the Sandy Plains.

Aliments: Felvine-Scented,Muddy,Dizzy,and Crystallization(Rage Mode only)

Breakable Parts: Has all the breakable parts of the Uragaan but,its back can broken along with its chin twice.

Elemental Weakness: Fire and Dragon.

Differences from Uragaan: its armor is seemingly lighter,sand and mud covering underbelly along what seems to be Crystal Bones,the armor on its body is the same color as the Hallowed Jhen Mohran but,shines similar to the Silver Los' hide,chin is a jet black in color along with the scutes on its back,chin has a point going down towards the ground like a spike or a pickaxe,jade blue eyes,and glowing purple spikes all over its tail.

Attacks and Moves:

Unlike the normal Uragaan,its immune to Flash Bombs.If a hunter trys to flash it,the flash will be redirected towards the hunter.

This monster is weak to status effects just like the normal Uragaan but,each time the effect is used it gains immunity to it.

Similar to the Rust Dumramboros,sand will fly whenever it does certain attacks,causing Muddy effect.

Territorial Roar: When hunters first start the quest,they'll be in the Great Desert(2nd Phase) and see the Hallowed Jhen Mohran dead in the background while infront of it,the Glittering Uragaan eating its crystals and ore.When hunters run halfway towards the Uragaan,it will turn and face the hunters before smacking its chin three times before roaring at them.When it roars,rocks and pieces of sand fly around the Uragaan,in a similar style to Odibatorasu.

Sand Traps: Now when the Uraggan smacks its chin to the ground,its chin will make holes in the ground that will trap hunters and have them in a Pitfall-like state but,hunters only stay in them for four seconds.

Rock Smash: The Uragaan digs into the ground with its mouth before pulling out a huge rock in its mouth.After it pulls it out the rock,it will do its Tremor Chin Smash and after doing it,it will smash the rocks in its jaws,causing small rock pieces to knock the hunter back.

Disco Ball: The Uragaan looks at the moon or the sun before jumping in the air as a ball and reflecting the light make to a flash effect on the hunters,making them Dizzy.

Felvine Gas: The Uragaan backs up before shooting a gas of Felvine out of its mouth.If a hunter is hit by this,afew Felynes and Melynxs will spawn and chase that hunter for one minute.

Rocky Chin: The Uragaan will roar before slamming its chin into the ground.After slamming it to the ground,a rock will be stuck on its chin and won't break until it attacks with its chin three times.When it does chin attacks,the rock will break into afew pieces causing Dizzy if hunters are to close.After the 3rd attack,it will than just violently slam down its chin causing two huge pieces boulders to fly towards the left and right.Besides the boulders sand will fly up and knock hunters in the air.

More attacks to come.

Other Pages I've Made
http://monsterhunterfanon.wikia.com/wiki/Monster_Hunter_Ecologies

http://monsterhunterfanon.wikia.com/wiki/HC_3rd_Generation_Monsters  Taken over by Cottonmouth255

http://monsterhunterfanon.wikia.com/wiki/The_Marshland,The_Hazardous_Swamp