Monster Hunter - A New Age

=Introduction= is a fanon game released for the Nintendo 3DS in the summer of 2014. Its introduction is documented in this page. The game has many new features never-before-seen and unique to the game.

Beginning
When you first start up the game, a cutscene plays. In this cutscene, you begin by your character - dressed in leather armor - looking out from a ledge in the Starting Village. He and another hunter exchange a few words before walking around in the village a little as dawn begins to break through the past night's stormclouds. After handing over a few coins and some ore to the artisan, the other hunter feels a wave of apprehension. Suddenly aware to danger, he tackles your character--who is standing dangerously close to the precipice of a nearby cliff face--and pulls him backwards, just as a huge semi-aquatic dragon is briefly seen streaking over them and back into the water. As it falls back into the water, the stones take a light blue, otherworldy hue as the creature uses some ancient power of its kind.

The Village and its inhabitants
You begin the game with Leather Armor, and the first, most basic Iron Path weapon for each tree, similar to how Monster Hunter 3 Ultimate begins. However, this time around you begin in a new village: Rokku, a small village off the cost of Rokkuton, a small island somewhere near the Deserted Isle but far enough away that the inhabitants do not have contact. Rokkuton is very, very rocky and stony, and primarily consists of swamps, stones, and ledges; but it also has a hilly rise near the north end, and this is covered by a somewhat dense and lush forest comprised of extremely rare trees. They open up northward to Rokku. Although this is still a moderately small island, it takes a while to traverse and supports an amazingly diverse range of species.

Rokku itself is situated on nine island-like stones, named in the language of the Sea Folk - the only connection they have to Moga. Each stone is roughly thirty foot across, and in the middle is a large wooden deck-like floor built to hold the thoroughfare and some of the larger businesses- as well as the town's Post Board. It is here that you find the Guild Liason, on the north end. To the east and west, you find residential areas; your house is on the west, and the only others living on the west are the guild Liason and the Chief. The three other rocks serve other functions: one holds the smithy, and it is reached by a small but strong floating bridge, for it is in the northeast, beyond the Residential Areas. Another holds the Farm, and it is very close - indeed within jumping distance- of Rokkuton, and is roughly fifty feet from Rokku. It is seventy feet wide- very large. The last one is a support for the thoroughfare and contains the gateway for the guild and quests; not only does the Liason's counter stretch over to this area, it is also the Departure Point for quests. When online, the upper counter has two other guild liasons who assist in providing online services.

The Chief
The Chief is an old man, and he is stubborn; but he deserves to be and is very wise. He was a hunter himself for many years, before he washed ashore on a freak hunting accident and found this wandering tribe that had been marooned here. Together, they founded the village and it has sat here staunchly ever since. His name is forgotten: everyone calls him simply "Chief", or his nickname, 'Ole Stoneskin.

The Guild Girl
Named Kayla, she's a young girl of about fifteen who has worked the guild counter for a year or so, ever since the Guild sent word to the village of its acceptance. When you begin the game, she has recently gotten out of a long romantic relationship and it will take a while for her to warm up; but when you defeat the Final Wyvern of the Offline game, she warms up to you perhaps a bit more than you ever expected. ..

The Butcher and Fishmongress
His name is Redd, and he manages a business on the West Side of the thoroughfare alongside his wife, the Fishmongress named Jolene. They're a rowdy bunch, but they're far more reliable than many of the other vilagers - and they can provide rare meats that you cannot get anywhere else in trade for small favors or materials. Consider befriending them - it's well worth it!

the Shop manager
His name is Joel, but he hates his name. He is easily bored and may forget he's doing a sale; if he does so, you will be charged less - or you may not sell your items for as much, it works both ways. If he spots something he really wants or is curious about, however, he turns out to be very cunning and is an amazingly good barterer at need.

The Artisan
There are two artisans -- oddly enough, this time both women! They are twins, known as Carol and Nina. Carol forges the weapons, prices them, trades/buys the materials, and the other Smithy duties, while Nina manages finances and sells things direct-from-the-manufacturer, as a middle-woman. They are said to be quite paranoid of anyone who uses guns, however, and they do not sell them; you must go to another village to buy bowguns.

The Fletcher
Nina's young son, Fletcher (appropriately named) is the only person in all of Rokkuton who knows how to make good, lasting bows and arrows. You must go to him directly to purchase one, however, and if requested, it will take at least two days for him to make it. A smart, wise boy, and skilled in the art of business: he also has a very charming personality, and will give you tips on hunting. He is fourteen.