Grassy Marsh

Grassy Marsh is the first area you start with in Monster Hunter Forward.It is marsh with tall grass and various animals and monsters live in it.Many dangerous hazards and monsters are found here so hunters must always be cautious.

Base Camp and Zones
Base Camp: The Base Camp is at the top mountain where hunters can see the whole marsh and hear the echoing of all sorts of life below in the marsh. If hunters stay in the Base Camp long enough, they will hear a loud screech from the marsh. Hunters have to

The Base Camp connects to only Zone 1.

Zone 1: When hunters land in Zone 1, they will see a whole bunch of tall grass in front of them and they will see the tall grass just move as if something was in it. When hunters walk in the grass, it will stop moving but there is nothing in the grass... It is coming below, underwater... Hunters must watch where they step, especially if they see water splash in a certain place.

Zone 1 connects to the Base Camp and Zone 2.

Zone 2: Zone 2 is covered in a thick fog with decaying bodies on the ground. Strangely none of them have been eaten or even picked at. Has something in this area caused their death. Nearby is an underwater entrance to one of the many caves in the area.

Zone 2 connects to Zone 1, Zone 3, and Zone 4.

Zone 3: This zone is underwater and quite lit due to crystals underwater in the caves. Zone 3 has glowing fish and murky water with beautiful algae. Large Aquatic Monsters can be fought here and this zone exits into a large cave.

Zone 3 connects to Zone 2 and Zone 5.

Zone 4: This zone has tree line above the marshy water. The zone is one of the few with both a climbing area and a swimming area in one. Hanging from the water are vines hunters can grab on to and climb on to reach the tree line so they can fight monsters able to climb. The body of water allows hunters to fight aquatic monsters as well. The tree line's vines lead to a wet cave.

Zone 4 connects to Zone 2, Zone 5, and Zone 6.

Zone 5: In Zone 5 is a tall grass covered land with grass moving, similar to Zone 1, The trees hang low and the wind occasionally knocks down fruit. When the fruit is knocked down, something will fly out of the fruit and try to attack the hunter.

Zone 5 connects to Zone 6 and Zone 4 and Zone 3

Zone 6: Zone 6 is a freezing cold cave with water droplets dripping down on the cave's floor. When the droplets hit the cave's floor and soaks in the ground, a puff of poisonous mist will shoot out from the ground before disappearing back into the ground.

Zone 6 connects to Zone 4, Zone 5, Zone 7, and Zone 8.

Zone 7: It is similar to Zone 6 but with hanging vines, leading to a tree line hunters can walk and fight on with fruit falling from some of the vines as the hunters battle the monsters.

Zone 7 connects to Zone 6 and Zone 8.

Zone 8: Zone 8 is similar to Zone 4. Below a large hanging tree is giant lily pads in the water with blooming flowers on them. Some of them have strange slime on them left behind by something and this slime is very slippery and causes hunters to slip away in the water. This zone has hanging vines along with ivy hanging to the tree line and hunters can fight monsters underwater in this area.

Zone 8 connects to Zone 6 and Zone 7.

Hazards: Crocodiles and Anacondas(Hiding Under Tall Grass), Poison Thunderbugs(Breaking Free From The Fruit),Piranha (Encountered In The Top Of Water Surface Or Underwater),Poison Snakes (Either on Land or Underwater) and Toxic Mist(Zone 2).