Tark'agika

 are Leviathans introduced in an expansion for MHFE.

Physiology
are large, heavlily armored reptiles, bearing a vague resemblance to monitor lizards and marine iguanas. Their dorsal sides are covered in serrated, razor sharp osteoderms, which go all the way up to the snout. At the tail they form a single, large spike, making for a deadly weapon. The monster's hide is of a pale black color, disrupted by several reddish and green splotches on both sides of the body. The limbs are colored a pale, turquoise-green with brown claws. The monster's eyes are a striking yet pale blue with the typically slit pupils of a nighttime predator.

Abilities
are vicious fighters, defending themselves with all their might. Interestingly, they do not possess elemental abilities, however, they can use the rare and dangerous Corrosion Ailment. Additionally, with their sharp spikes they can cause gruesome wounds, the unfortunate victims suffering from profuse bleeding, which, thanks to a chemical found in their saliva, is very hard to stop.

Rage and Tired States

 * Rage
 * Drools a brownish green fluid, bite attacks inflict bleeding and corrosion. Eyes change to a red color and steam comes out of the monster's nostrils.
 * Tired
 * Drools heavily, this time clear saliva, cannot use any corrosion-based attacks and will trip after every charge attack. Should the monster use a tail slam, it will take longer to free its tail.

Interactions with Alternate States
can be affected by the Frenzy Virus, reports of Apex Individuals being unconfirmed.

A frenzied does not display new attack patterns, except for moving around more frantically. Additionally, bite attacks performed when enraged always inflict the virus.

Interestingly, due to a sudden surge in Streamstones, them being found in extremely unusual locales for unknown reasons, Tempered are confirmed to exist in the Wildspire Waste and the Rotten Vale.

Mounts
The mount animation is the very same as for other Leviathans like Lagiacrus or Agnaktor, except for the roar, which is performed differently. The head is not accessible due to the large spikes.

Breaks

 * Teeth chipped, nasal horns broken, left cheek blade broken, right cheek blade chipped, scar across the right eye
 * Several scars on face, right cheek blade broken off, left blades on scalp broken, right blades on scalp chipped
 * Spine on tail chipped, osteoderms broken off
 * Tail severed
 * Claws on right paw wounded
 * Claws on left paw wounded
 * Blade on back wounded, right blade completely broken off

Equipment
WIP

Cutscenes
WIP