Waterwraith

The Waterwraith (Amphibio sapiens) is a strange, supernatural monster of the ??? class. No one knows what it is or how it is able to exist. It is immune to the Autotracker ability and Paintballs, effectively rendering it invisible if the hunter has been affected by the Hallucinated ailment.

Its most worrying trait is its ability to avoid damage. More often than not, weapons pass right through this monster. Strangely, when under the effect of a status ailment, the Waterwraith's immunities go away.

In-Game Information
All that is known about this creature stems from a few sightings deep underground. All witnesses report being suddenly overcome with panic upon sighting the creature. Is it a ghost or phantom? Is it a spirit of water? Or merely a hallucination? No one knows...

Basic Information
Monster Class: ???

Weakness: Thunder

Element: Water

Status Ailments: Waterblight, Hallucinated

Habitats: Anywhere

Behavior:
 * Appears in any quest as an Unstable Environment monster
 * Immune to most damage unless poisoned, paralyzed, stunned, or asleep
 * Cannot lose stamina
 * Gains a speed increase when enraged
 * Paintballs have no effect on it
 * If its rollers have been destroyed, it will appear with new ones when it flees to another area

Physiology and Behavior
To this day, no one knows what the Waterwraith is. Most push the possibility of its existence away, believing it to be a hallucination that plagues weary travelers. Legends abound about this illusory beast, most stating that it chases down lone travelers until they drop from exhaustion. Sightings have been reported from every corner of the known world.

The Waterwraith takes the form of a liquid humanoid traveling along stone rollers. It appears not to be particularly aggressive, and it prefers chasing people instead of hunting them. Its loud, watery roar and creepy habit of "singing" as it chases people play a factor in driving travelers insane with fear.

Hallucination or not, hunters are usually unable to harm it. Strangely, though, if enough poison or paralysis damage gets through to its ghostly form, it will lose its immunity and become vulnerable for a short period of time. Its rollers can also be broken in order to temporarily cripple it.

Introductory Cutscene
Location:

Synopsis:

G-Rank
Liquid Phantom:
 * Goal: Hunt a Waterwraith
 * Location:
 * Environment: Stable
 * Client: Strange Explorer
 * Description: I fear that the terrible Waterwraith has appeared to plague this world. It is a liquid entity that comes before the weary to chase them until they die... a truly horrible creature that must be eradicated!

Water Under the Bridge:
 * Goal: Capture a Waterwraith
 * Location: Idyllic Ocean (Night) / Tundra (Night) / Blasted Badland (Night)
 * Environment: Stable / Stable / Stable
 * Client: Intrigued Biologist
 * Description: Is the beast known as the Waterwraith a true living being, or a mere illusion that comes about as a result of fatigue and weariness? I simply must know! Hunter, there has been a sighting recently, so go and capture the phantom for me!

A-Rank
A Watered Down Rumble:
 * Goal: Hunt a Waterwraith
 * Location: Sandy Plains (Day) / Heavenly Mountain (Day) / Jungle (Day)
 * Environment: UNSTABLE (Deviljho or Burrowing Snagret) / UNSTABLE (Azure Rathalos or Congalala) / UNSTABLE (Yian Garuga)
 * Client: Fear-Plagued Traveler
 * Description: The howl... the singing... it must be! I fled as fast and as far as I could to escape the terrible Waterwraith, but it chased me no matter where I ran. And now, it's still after me even during the day! HELP ME!

Haunted Hunt: coming soon

Then There Were Three: coming soon

Items/Carves
Note: It is impossible to carve a Waterwraith.

Items are listed from most common to least common.

G-Rank
Capture Rewards: Wraith Plasm, Wraith Essence, Wraith Rock, Wraith Spirit

Break Rollers x2: Wraith Concrete, Wraith Rock x2, Wraith Essence x2

Item Drop: Wraith Plasm, Wraith Spirit

A-Rank
Capture Rewards: Wraith Ectoplasm x2, Wraith LifeEssence, Wraith Boulder, Wraith Essence x2, Wraith Soul, Wraith Plasm x2

Break Rollers x2: Wraith Roller, Wraith Boulder x2, Wraith Concrete x3, Wraith LifeEssence x2

Item Drop: Wraith Ectoplasm, Wraith Soul

Item Descriptions
G:
 * Wraith Plasm: Gooey skin from a phantom. It is much like water, so much so that its true nature is widely disbelieved.
 * Wraith Essence: Essence from a watery ghost. It has strange mystical properties, and is believed to be bad luck.
 * Wraith Rock: Rock from a water demon. The Waterwraith's main method of locomotion, it crushes whatever is in its path.
 * Wraith Concrete: Artificial rock from a specter. Believed to be super-hard ectoplasm amongst those who practice witchcraft.
 * Wraith Spirit: Misty substance from a wraith. It gives life to the mythical creature it possesses.

A:
 * Wraith Ectoplasm: Gooey skin from a phantom. Just like water in properties, but it chills to the bone even in hot climates.
 * Wraith LifeEssence: Essence from a watery ghost. Those who drink it report terrifying nightmares and maddening illusions.
 * Wraith Boulder: Rock from a water demon. Capable of crushing anything underneath.
 * Wraith Roller: Artificial rock from a specter. A form of ectoplasm that is unstoppable by natural forces.
 * Wraith Soul: Misty substance from a wraith. Vanishes upon the creature's death - could it be giving life to its host?

Attacks
Note: It can only inflict Hallucinated when the expansion pack "Monster Hunter Destiny: Halloween Edition" is installed.

Rollers
Casual Charge: Rolls forward at a leisurely pace, singing to itself.

Sky Drop: Jumps high into the sky while its rollers crumble into dust. Then, a new set of rollers fall from the sky and crush anything underneath them, before the Waterwraith appears on top of them.

Mad Pounder: Roars and rears its front roller up, then repeatedly pounds it on the ground as if having a temper tantrum. Settles down after five pounds, or eight when enraged. (Hallucinated)

Steamroller: Gurgles and crouches down, then rolls forward at a fast pace. It turns around at the end, and may do up to three before settling down.

Tremor Bounce: Crouches down for two seconds before leaping high into the air, rollers included. When it lands, it causes a massive tremor that hurts all hunters in a wide radius. (Hallucinated)

Road Rage: Releases a deafening roar, then revs up its rollers with a screeching sound before taking off like a bullet. It rolls around the area while aiming at a random hunter each time it turns around. When the attack ends, it has to rest for a few seconds. (Hallucinated)

Roar: Holds its front roller high above its head and emits a gurgling roar. Can be blocked with Earplugs.

No Rollers
Belly Flop: Leaps into the air and lands on its belly. (Waterblight)

Water Spheres: Holds its hands above its head and gathers moisture from the air, then swings its hands down and hurls the resultant water orbs in front of it. (Waterblight)

Waddling Tackle: Waddles forward at a quick pace, then trips over its own feet at the end. (Waterblight)

Ancient Power: Roars and crouches down, then slowly stands up while raising its hands. Rocks will float up out of the ground as it does so, before it psychically flings the rocks at a target. (Hallucinated)

Roar: Hops once on the spot before tossing its head back and emitting a gurgling roar. Can be blocked with Earplugs.

G-Rank
Elemental Resistances: Skills: Blight Res, Awaken, Water Atk +1, Demonic Protection
 * Fire (0)
 * Water +20
 * Thunder -15
 * Ice +5
 * Earth +5
 * Sky +5
 * Dragon (0)

A-Rank
Elemental Resistances: Skills: Blight Res +2, Awaken, High Grade Earplugs, Water Atk +1, Demonic Protection
 * Fire +10
 * Water +30
 * Thunder -5
 * Ice +15
 * Earth +15
 * Sky +15
 * Dragon +10