User:Ukanlos Subspecies/Monster Hunter Z

Monster Hunter Z is a fan - made game created by Ukanlos Subspecies.

Plot
You are a young hunter residing in Thali Village, living the life of a hunter and happy with your family.

Until one ominous day...

A Girgacon destroys the village. Most of the villagers flee, including yourself. The others were unfortunate enough to be left behind... As you walk away from the burning village all by yourself, your family lost, you fall unconscious.

You wake up to the sight of a Village Chief, a Guildmistress, a Wyverian and a villager, lying down on a bed in Omoru village. When the Village Chief hears your story, he will wait for you to be ready to start your first quest. You will then work your way up to the same class as one of the strongest village hunters, travelling to different regions of the world, meeting new people and fighting new monsters as you do so. Once you have proven yourself worthy to the village chief, he will set you out to find and defeat the Girgacon menace and avenge your village.

But the adventure does not stop there....

A secret crystal of some kind, hidden beneath the Lost Kingdom is awakened due to an unknown cause... Releasing three spirits that took the form of Elder Dragons. These three Elder Dragons have their own unique power, and represent an aspect of the world. The first represents all the life on earth's crust - The rocks, the plants, and the monsters. The second represents the oceans and seas and all the life living in it. The final Elder Dragon represents the elements; the elements that are responsible for natural disasters and death.

After these three Elder Dragons are defeated, a new subspecies of Fatalis evolves, created from all the negative emotions and experiences gathered in the world, from monster and human alike. This subspecies of Fatalis, identified by its lavender coloured scales and bright pink mane and red horns, came to be known as the Rose Fatalis. Its goal - to put an end to the world's suffering by creating a world with no negative emotions. In order to do this, it gathers even more negative emotions by attacking villages and killing other monsters. When it has gathered enough, it unleashes the power of the negative emotions and absorbs it within itself, becoming the world itself. Since all the pain and suffering of the world are stored within the monster's heart, the world will have no sadness, no loneliness, no sacrifices...

and no life.

New Features
The main feature of the game is the new Multiple Hunting Parties feature. Hunters still apply to the "Only 4 hunters in a single party" rule, but a quest can now have different numbers of hunting parties depending on the difficulty of the quest. 1 Hunting party can be present in the lower ranked quests, which is the minimum amount, and 5 can be present in the most difficult of quests. That is, 20 hunters. A player must first choose a quest then create a hunting party before launching the quest, and may name the party after him/herself, or just put some random code in it, for friends to identify which party they are going to join. The creator can also send invites to friends to join the party. Each hunting party, of course, has a different leader/creator.

Gameplay
Graphics have been improved, even more so than the graphics in Monster Hunter Online. The gameplay graphics are now equivalent to the graphics of a cinematic. The new features of the game include being able to select responses when speaking to another hunter, villager etc. Another is being able to use the "Superman dive" while you have your weapon unsheathed. Hunters are also able to climb cliffs and structures, as long as they have small pegs or ledges so that the hunter can cling on them (Assassin's Creed style I mean). Felyne Comrades, along with the two Shakalakas - Cha Cha and Kayamba, are also present here. Underwater combat is revamped - the amount of oxygen a hunter can hold is based on a new statistic called Air level on the armour they are currently using, which is measured on a scale of 1 (lowest) to 10 (highest). Some items are also renamed.

The relations between a monster or a hunter and their environment has also been greatly changed - almost to the point of being realistic. For example, when a Diablos digs underground, a large hole will be left behind, and when it charges for a hunter underground, cracks on the surface along her trail will be left behind. This has no major changes to gameplay - Hunters can merely leap over the holes made by the Diablos. These changes to environment will be refreshed when the quest is finished. Other very important examples of this change are:


 * Agnaktor's lava covered body damaging hunters overtime if they are too close.
 * Agnaktor's lava covered body leaving a trail of lava as it drags itself along the ground.
 * Brachydios' punches producing a splash of slime on contact with the ground; the slime droplets produced by the splash will land on the ground and explode normally.
 * Deviljho's rock throw attack leaves a scoop of earth on where it was done. The rock it throws also does not break into pieces on contact with the ground, but instead rolls forward until it hits a wall, staying in place as it does so.
 * Rajang's debris throw now leaves damage to wherever it got it from. For example, a fallen tree must be present somewhere around the area for it to break it and pick up a log.
 * Any monster with a digging attack will now leave a hole on the ground when they dig. The circumference of the hole is based on the monster's size.
 * Jhen Mohran possesses an outer rock shell that it partially breaks to throw rocks onto the ship.
 * Hunters that fall off a ledge that is too high will take damage. If it is extremely high, then they will instantly take fatal damage, unless they have the Guts armour skill.
 * Any ledge that is extremely high in areas present in Monster Hunter 4 will either be lowered, or will be made into a slope, where hunters can slide down on.
 * Uragaan's chin will have some scars and dents on it.
 * Akantor's digging attack will leave two holes, (if it performs a resurfacing attack) and a trail of cracked earth.
 * Ukanlos' charging dig attack will leave a massive trail of cracked ice.

Hunters can also have a '''pet boss monster. '''To obtain a pet boss monster, hunters must capture a small  boss monster (e.g a gold crown - small Rathalos) without injuring it in any way by trapping the monster in a pitfall or shock trap without hitting it. If this is done successfully, and If the monster they captured is a gold crown smallest, the monster will instantly be transported to the village and caged in the village's arena. Afterwards, they can speak to the wyvern tamer just outside of the village. The wyvern tamer will then show you a list of the boss monsters you have captured, and lets you select a boss monster from the list to fight and tame in the arena. While in the arena, hunters will attempt to tame (and NOT kill) the boss monster they have captured and earn their trust, and vice versa. Hunters may have to fight and attempt to tame a boss monster they have captured multiple times depending on the monster's level.

Succesfully tamed monsters can be called into battle with a special whistle. When the monsters arrive, they will aid their hunter and attack whatever is attacking them; be it a small monster, or another boss monster. To maintain a monster's trust, hunters have to train them, bring them to hunting sessions to strengthen their bond, and of course, feed them (Different monsters prefer different types of food)

(Note: I put the original monsters in these lists for the moment, apart from the Level 20's, which I also included the new monsters I have created)

Level 1 to 5 monsters have a submissive nature and will easily give their trust to the hunter that captured them after one or two taming sessions in the arena. Examples of level 1 to 5 monsters are: Level 6 to 10 monsters have a more stubborn nature and will not give their trust to the hunter that captured them until after three to five taming sessions in the arena. Examples of level 6 to 10 monsters are: Level 11 to 14 monsters have an even more stubborn nature and will not trust the hunter until about four to six taming sessions in the arena. Examples of level 11 to 14 monsters are: Level 15 to 17 monsters have a very fierce and persistent nature and will often attempt to escape the arena. It will go all out on the hunter attempting to tame them and will try to kill or severely injure them. They will not trust the hunter until about six to eight taming sessions in the arena. To reduce this amount, the hunter must break the monster's body parts. The monsters of this level include: Level 18 monsters tend to go berserk on hunters that are trying to tame them, and are almost always in rage mode. Hunters must break all of their breakable body parts (e.g horns) in order for the monster to gain their trust. However, the minimum amount of taming sessions is eight. Level 18 monsters include: Level 19 monsters are constantly in rage mode and will stop at nothing to kill the hunter that captured them. They almost always attempt to escape their cages (in which case the hunter that captured them will be notified to come to the wyvern tamer immediately to fight and tame them, unless they are in a quest). Level 19 monsters will not trust the hunter until nine or ten training sessions. Level 19 monsters include: Level 20 monsters are all Elder Dragons, and they will not trust the hunter that captured them until fifteen taming sessions. They will also attempt to kill the hunter at any cost and will also try to escape very often. Only the Elder Dragons present in this list are able to be captured and tamed.
 * Great Jaggi
 * Great Wroggi
 * Velocidrome
 * Gendrome
 * Iodrome
 * Arzuros
 * Lagombi
 * Congalala
 * Seltas
 * Cephadrome
 * Royal Ludroth
 * Yian Kut - Ku
 * Gypceros
 * Qurupeco
 * Crimson Qurupeco
 * Daimyo Hermitaur
 * Great Baggi
 * Giadrome
 * Volvidon
 * Nerscylla
 * Kechawacha
 * Blangonga
 * Rathian
 * Barroth
 * Gobul
 * Purple Royal Ludroth
 * Seltas Queen
 * Blue Yian Kut - Ku
 * Khezu
 * Basarios
 * Uragaan
 * Duramboros
 * Lagiacrus
 * Zinogre
 * Nargacuga
 * Hypnocatrice
 * Shogun Ceanataur
 * Plum Daimyo Hermitaur
 * Gigginox
 * Queen Vespoid
 * King Shakalaka
 * Nibelsnarf
 * Tetsucabra
 * Emerald Congalala
 * Purple Gypceros
 * Pink Rathian
 * Red Khezu
 * Basarios Subspecies
 * Yian Garuga
 * Rathalos
 * Azure Rathalos
 * Diablos
 * Plesioth
 * Green Plesioth
 * Agnaktor
 * Steel Uragaan
 * Jade Barroth
 * Ivory Lagiacrus
 * Green Nargacuga
 * Lavasioth
 * Red Lavasioth
 * Barioth
 * Bright Hypnocatrice
 * Terra Shogun Ceanataur
 * Baleful Gigginox
 * Gravios
 * Narajala
 * Copper Blangonga
 * Black Diablos
 * White Monoblos
 * Silver Rathalos
 * Glacial Agnaktor
 * Brachydios
 * Rust Duramboros
 * Tigrex
 * Sand Barioth
 * Rajang
 * Azure Hypnocatrice
 * Black Gravios
 * Zamtrios
 * Gore Magala
 * Gold Rathian
 * Shen Gaoren
 * Gold Rajang
 * Deviljho
 * Brute Tigrex
 * Tigrex Rare Species
 * Savage Deviljho
 * Abyssal Lagiacrus
 * Stygian Zinogre
 * Lucent Nargacuga
 * Akantor
 * Ukanlos
 * Kushala Daora
 * Rusted Kushala Daora
 * Teostra
 * Lunastra
 * Chameleos
 * Kirin
 * Alatreon
 * Soratreon (New MHZ Monster)
 * Shagaru Magara
 * Fatalis
 * Amatsumagatsuchi
 * Zantomagatsuchi (New MHZ Monster)

New Items
 * Small Barrel Bomb ULT - the most powerful and efficient Small Barrel Bomb.
 * Large Barrel Bomb ULT - the most powerful and efficient Large Barrel Bomb.
 * Rocket Bomb ULT - the most powerful and efficient Rocket Bomb.
 * Snare - a trap that can be used to capture small monsters.
 * Barrier - a trap that, once laid, will temporarily trap a monster in a small and impenetrable cage. This device is used on relocating missions
 * Bola - a ranged weapon used to slow down, and immobilize monsters.
 * Carving Knife+ - (Note this, along with the other carving items, are just upgrades to the normal carving knife) an item that must always be carried by a hunter! Used to carve rarer items from a defeated monster.
 * Carving Dagger - an item that must always be carried by a hunter! Used to carve even rarer items from a defeated monster.
 * Carving Dagger+ - an item that must always be carried by a hunter! Used to carve super rare items from a defeated monster.
 * Carving Tomahawk - an item that must always be carried by a hunter! Used to carve ultra rare items from a defeated monster.
 * Tolerance Seed - a seed that can prevent minor damage and tripping (when a monster steps on you for example) when eaten, for a set amount of time.


 * Ultra Demondrug - a drug that raises attack even greater than the Mega Demondrug. Gives the user god - like attack power. (+ 100 attack)
 * Ultra Armorskin - a drug that raises defence even greater than the Mega Armorskin. Grants the user near - invincibility. (+ 100 defence)

Weapons and Armor
There will be about 400 different weapons usable. (And another 200 G-Rank Versions) There are also two new weapon classes - The Blastedge, and the Battle Gauntlet. (See http://monsterhunterfanon.wikia.com/wiki/My_Ideas_for_new_Weapon_Classes for more details on these weapons) There are also, of course, new combos and attack animations for all of the weapons.

New armour sets for all of the new large monsters (and some of the small monsters) can be made. Armours can now be upgraded up to level 30, along with brand new skills

Weapons present in the game:

(Note: all the controls here are based on the WiiU / 3DS versions)

Greatsword

Changes


 * Hunters can perform a new, chargable attack after the usual "Downslash > Side Slap > Overhead Slash" X (Charged or Uncharged) X, X - where they position the Great Sword upwards beside them, with their right foot slightly bent and their left foot stretched outwards. When the charge is released, the hunter will swing the Greatsword violently around them.


 * Hunters can connect the "Upwards Swing" with another upwards swing.


 * Hunters can charge forward while blocking by holding R, then pressing L and pushing the Left Stick forwards.

Longsword

Changes
 * Hunters can now continue attacking after the "Spirit Roundslash" attack at the end of a Spirit Combo.
 * There is a new attack that can only be performed after the Spirit Roundslash attack. If R is pressed again, the hunter will perform another Spirit Roundslash, but to the opposite ditrection. This is merely an additional hit and will not grant another charge to the Spirit Meter unless the first Spirit Roundslash hits again.


 * Hunters can perform a new attack after the Fade Slash, in which they will use one hand to slash the Longsword diagonally upwards to the right.
 * The Longsword can be sheathed after this new attack if Y is pressed. This new attack can also be performed after the new, "Second Spin Slash" attack, in which case it will be automatically sheathed.
 * The charges of the Spirit Meter that appear after a Spirit Roundslash is executed succesfully, now raises different stats. The first charge (coloured white) grants a 5% boost in movement speed. The second charge (coloured yellow) gives a 10% defence boost. The final charge (coloured red) will grant a 12% attack power increase.

Sword & Shield

Changes


 * Hunters can perform a new move after the "Shield Bash and Spinning Slash" attack performed by pressing A three times, where the hunter will jump in the air and smash the shield down on the ground, if A is pressed a fourth time.


 * The weapon can be sheathed after an attack is blocked

Dual Blades

Changes


 * Hunters can press R after Demonization to connect the handles of the two blades and form a Dual - Edged Sword. While in the Dual - Edged Sword mode, more powerful attacks can be used. It is however, timed, unlike the Demonization, which can only end through sheathing, or stamina loss, thus, will end after 4 seconds.
 * Attacks in this mode rapidly reduce sharpness.


 * A new attack can be done if R, L and X are pressed simultaneously, where the hunter will jump up in the air, and perform a front flip slash.

Hammer

Changes


 * The "Spinning Charged Attack" can be ended with the "Super Pound" attack, if R is further held, while the hunter is spinning.


 * The "Charged Uppercut" attack can be combo-ed into the swing attack that is done after the "Spinning Charged Attack", by pressing A. This attack can be connected to the "Swing and Upwards Swing" attack, that is performed with a single level of charge.
 * A new animation for the "Super Pound" attack is used, where the hunter will slightly jump off the ground and smash the hammer into their target.
 * The Uppercut attack performed with two levels of charge now has more KO potential than any other Hammer attack.

Hunting Horn

Changes


 * Five notes can now be played in a row


 * Hunting Horns now have a total of four notes. To perform the attack that plays the fourth note, in which the hunter will do a "Spinning Super Pound", R must be pressed. Just before all the notes are played in a row, X must be pressed to activate the fourth note. (e.g The notes on a specific Hunting Horn are Purple, White, Blue and Green. To play the green note, the instructions above must be followed).


 * A new, black note is added, which raises weapon stats (e.g Affinity, Sharpness, etc.).
 * The "Movement Speed Up" and "Attack Deflection Prevention" bonuses gained when the main note of the Hunting Horn is played twice, is now distributed on all of the hunters in the party.

Battle Gauntlet

A new impact - type weapon. See Battle Gauntlet for more information.

Lance

Changes


 * The "Charging Shield Bash" attack can now be combo-ed into the "Lance Charge" attack by pressing X and A simultaneously.


 * After the counterattack manoeuvre, the Lance can be instantly sheathed if Y is pressed.
 * A new "Multiple Thrusts" move can be performed while in the counterattack manoeuvre. While the counterattack is being charged, X must be tapped. The hunter will then stay still and thrust their lance multiple times in front of themselves.

Gunlance

Changes


 * Hunters can now reload after the "Wyvern Fire attack".
 * Hunters can now perform a new attack, where they will charge forwards, until they reach a wall, or until they press an attack button like the Lance. To perform this attack, X must be held and the Left Stick must be pushed forward. While charging forwards, shells can be fired.
 * This new attack can be ended with the "Wyvern Fire attack"
 * The Wyvern Fire attack can now be aimed upwrads.

Blastedge

A new, axe - like cutting weapon similar to that can fire coated shells to damage targets, similar to the Gunlance, but it lacks a shield. See Blastedge for more information.

Insect Glaive

Changes


 * Hunters can now deploy the hunting insect after they have launched themselves in the air with the "Pole Vault" move.


 * There is a new attack performed in mid - air where the hunter uses the Insect Glaive as a propeller to allow for extra air time. This attack can be cancelled out into the normal air attacks. To perform this attack, Y must be held in mid - air.
 * An essence which restores Sharpness (coloured purple) is now exploitable.

Switch Axe

Changes


 * The "Infinite Slashes" attack, performed by tapping A after the "Upswing", can now be combo-ed into the "Downwards Slash" in Sword Mode.


 * There is a new attack in Axe Mode, in which the hunters will do a "Spinning Slash" attack, performed by pressing X and A simultaneously after the "Upswing". This attack will automatically put the Switch Axe into sword mode after it ends.

Charge Blade

Changes


 * A new Phial type, the Ailment Phial which strengthens status ailment infliction, is added.


 * 6 vials can now be used.


 * A new charge attack in Blade Mode can be performed, where the hunters will swing the Charge Blade upwards after spinning around. The momentum of the swing will slightly lift the hunter off the ground. To perform this attack, Y and A must be pressed simultaneously after the "Spinning Slash" charged attack in Axe Mode.

Light Bowgun

Changes


 * Hunters can now use the panic dive when they are running away from the monster while holding R (holding R while standing still normally puts you into the walkable targeting mode) and pressing B.


 * The Fire Beam attack from the Monster Hunter Frontier series, can now be performed underwater.

Heavy Bowgun

Changes


 * Hunters can now fire a rain of bullets by holding R while in crouching Fire mode (Siege mode), by aiming their Heavy Bowgun completely up, until a bullet rain targeting icon appears. If A is pressed, the bullets will be fired upwards, raining down on the hunter's target.
 * The Fire Beam attack from the Monster Hunter Frontier series, can now be performed underwater.

Bow

Changes


 * Hunters are now limited to 200 arrow sets, but more can be made by combining two new items, the Arrowhead and the Steel Frame. Both of these items can be bought in the shops for 10z each.


 * The arrows will still deal their element damage even if they have been coated in an ailment inflicting coating.
 * The melee attack now deals a fixed amount of damage based on the bow's affinity. Of course, if it has a negative affinity, less damage will be dealt.
 * The melee attack also has more cutting potential than the previous games.

Monsters
Small Monsters (Sorted by Type)

Lynian:

Felyne, Melynx, Shakalaka, Gaboon

Herbivore:

Aptonoth, Apceros, Popo, Anteka, Kelbi, Mosswine, Slagtoth, Rhenoplos, Epioth, Axodont, Titanodont, Kuros

Fish

Piscine Wyvern:

Cephalos, Delex

Neopteron:

Vespoid, Hornetaur, Great Thunderbug, Altaroth, Bnahabra, Kunchuu

Carapaceon:

Hermitaur, Ceanataur, Orogon, Korugon

Bird Wyvern 

Velociprey, Genprey, Ioprey, Giaprey, Juraprey, Deinoprey, Rheoprey, Jaggi, Jaggia, Baggi, Wroggi, Gargwa, Zakusa

Leviathan:

Ludroth, Poison Ludroth, Ruurin, Tantora, Tantoron, Kharasoron

Amphibian:

Sukuagiru

Pelagus:

Conga, Blango, Bullfango, Bondoro, Giran

Snake Wyvern:

Remobra

Large Monsters
(Sorted by Type)

Lynian:

King Shakalaka

Pelagus / Fanged Beasts:

Bulldrome, Congalala, Emerald Congalala, Blangonga, Copper Blangonga, Rajang, Kechawacha, Mega Giran, Arzuros, Lagombi, Volvidon

Neopteron:

Queen Vespoid, Queen Hornetaur, Seltas, Seltas Queen

Carapaceon:

Daimyo Hermitaur, Plum Daimyo Hermitaur, Shogun Ceanataur, Terra Shogun Ceanataur, Greater Orogon, Golden Great Orogon, Sheer Korugon, Silver Sheer Korugon, Shen Gaoren

Chelicerata

Nerscylla, Tarcazulla

Bird Wyvern:

Velocidrome, Gendrome, Juradrome, Deinodrome, Rheodrome, Great Jaggi, Great Baggi, Great Wroggi, Great Zakusa, Yian Kut - Ku, Blue Yian Kut -Ku, Gypceros, Purple Gypceros, Hypnocatrice, Bright Hypnocatrice, Azure Hypnocatrice, Qurupeco, Crimson Qurupeco, Armanemoth, Dull Armanemoth, Dakura - Nokka, Dakura - Enma, Dakura - Kokuza

True Wyvern:

Rathalos, Azure Rathalos, Silver Rathalos, Rathian, Pink Rathian, Gold Rathian, Pseudorathian, Khezu, Red Khezu, Diablos, Black Diablos, Monoblos, White Monoblos, Basarios, Basarios Subspecies, Gravios, Black Gravios, Serdorgon, Berdorgon, Mendori, Mendoridrome, Ennihirus, Vitreousol

Pseudo Wyvern:

Tigrex, Brute Tigrex, Tigrex Rare Species, Nargacuga, Green Nargacuga, Lucent Nargacuga, Akantor, Ukanlos, Gypsum Akantor, Sandstone Ukanlos, Gigginox, Barioth, Sand Barioth, Akuruga, Ginkuruga, Jergohnos

Piscine Wyvern:

Cephadrome, Thunderous Cephadrome, Plesioth, Green Plesioth, Toxic Plesioth, Lavasioth, Corrosive Lavasioth, Alpha Delex

Amphibian:

Tetsucabra, Zamtrios

Snake Wyvern:

Najarala, Girgacon, Wavemaw, Thotordin

Brute Wyvern:

Barroth, Jade Barroth, Uragaan, Steel Uragaan, Deviljho, Savage Deviljho, Strange Deviljho Subspecies, Duramboros, Rust Duramboros, Brachydios, Magni Brachydios, Dromeon

Leviathan:

Royal Ludroth, Purple Royal Ludroth, Gobul, Lagiacrus, Ivory Lagiacrus, Abyssal Lagiacrus, Agnaktor, Glacial Agnaktor, Nibelsnarf

Fanged Wyvern:

Zinogre, Stygian Zinogre, Takigiri, Kenragiri

Elder Dragon:

Lao - Shan Lung, Ashen Lao - Shan Lung, Kirin, Kirin Subspecies, Yama Tsukami, Akuma Tsukami, Fatalis, Crimson Fatalis, White Fatalis, Rose Fatalis, Teostra, Lunastra, Kushala Daora, Rusted Kushala Daora, Chameleos, Ceadeus, Goldbeard Ceadeus, Jhen Mohran, Hallowed Jhen Mohran, Alatreon, Soratreon, Amatsumagatsuchi, Zantomagatsuchi, Dire Miralis, Shagaru Magara, Dara Amadyura, Giseishin, Aquaseishin, Kosmoseishin

???:

Gore Magala

Areas & Villages
Villages

Pokke Village, Moga Village, Port Tanzia, Barubare Village, Naguri Village, Thali Village, Tokui Village, Isogashi City

Areas

Forest and Hills, Old Jungle, Old Desert, Old Swamp, Old Volcano, Snowy Mountains, Swamp, Jungle, Desert, Volcano, Great Forest, Tower, Deserted Island, Flooded Forest, Volcano (3rd), Sandy Plains, Tundra, Misty Peaks, Ancestral Steppe, Primeval Forest, Frozen Seaway, Unknown Great Forest, Sunken Hollow, Underground Volcano, Heavenly Mountain, Old Desert (MH4), Lava Island, Open Woodland, Scrublands, Wilting Lands, Deep Ravine, Lost Kingdom, Thali Ruins, Penitent Icecaps, Bitter Wasteland, Scorched Prairies, Edge of Forest and Hills, Coast and Shallow Seas

Special Areas

Fortress, Battleground, Tower Top, Tower 2, Tower 3, Castle Shrade, Snowy Mountains Peak, Great Forest Peak, Lava Canyon, Polar Zone, Sacred Land, Underwater Ruin, Great Desert, Mountain Summit, Forbidden Grounds, Thousand Blade Mountain, Tainted Sea,  Field of Swords, Open Ocean, Sky Gate, Delphic Caverns, Punishing Sands, Drearylands, Tower (Destroyed)

Arenas

Arena, Arena (MH4), Competition Arena, Land Arena, Great Arena, Moat Arena, Small Arena, Water Arena, Taming Grounds, Duel Arena

Ranks
Low Rank - HR1 to HR10, 1 ☆ - 10 ☆ quests

High Rank -  HR11 to HR40, 11 ☆ (H  ☆)   - 40 ☆ (H  ☆ ☆ ☆) quests

G Rank - HR41 to HR99, 41 ☆ (G  ☆) - 99 ☆ (G 49 ☆ ) quests

Z Rank - HR100+, 100 ☆ (Z  ☆)  quests and above

Quests
Along with the original quest types, (gathering, hunting, slaying, capturing, repelling, treasure hunting and special quests) Two new types are added - The Relocation quests and the Search quests. Relocation quests involve hunters capturing a monster and relocating them somewhere else (For example, a Rathian in the Deserted Island needs to be relocated into the Forest and Hills) to prevent further damage they are causing in that area without actually killing them. Search quests will have hunters search for a specific item, or monster, and either bring the specified item back to the client, or gather information about the specified monster and returning to the client after the time limit (20 minutes) or when the hunter chooses to do so.

The Elder Dragon Quests
The Elder Dragon quests are a collection of quests that require players to hunt ONLY Elder Dragons. The Elder Dragon quests occur in between one major rank and another. For example, Elder Dragon quests appear if a hunter has finished all High Rank urgent quests, and then needs to clear all the Elder Dragon urgent quests to unlock the G Rank Quests.

Trivia

 * After the Rose Fatalis is defeated and after the credits roll, unbeknownst to the hunters and all of the world's villages, the Rose Fatalis's heart was unscathed - only its body disappeared into dust. Its heart then silently released all of the hatred and suffering it gathered back onto the world, giving birth to a new threat.