User blog comment:Countjoe1/The Big Idea: Debate/@comment-3035081-20110606122211/@comment-3353264-20110606124405

Brings MHP3RD to mind. Felyne with cart, lols. Yeah, this concept sounds fun, I love it, tutorial stage. But isn't that what the training school is for? I mean, for both MHFU and MHP3RD the elder asks you to go to Training school before starting the first quest. But hey, we can always take out the training school for this once. And... there's something that started with MHP3rd that I do not favor. Boss previews. I mean, the first three games, not counting MH2, did not show any trace of the final boss to the player. Take the very first PS2 game. I just played and played until I got pretty far, and then I got the mission "Legendary Black Dragon" I held my breath as the quest loaded, and was amazed when I saw Fatalis. This is one few the factors I love about MH. Then there was MHF2. The Akantor was godly and unexpected, because the new area is a Snowy Mountain, and it was fought in a volcano-ish area. Then there was Tri. I didnt played it, but when it came out, I kept wondering what the final boss would be. Imagine, Ludroth, Lagiacrus, Deviljho, then BOOM! Alatreon. It was something I did not expect at the least. But for MHP3RD... before I even got to play, there you go. A dragon in the clouds. So, I already knew what it was before it even hit me. I would prefer if the end-game boss was only hinted and mentioned in text and such, and not shown visually at all. Sorry for the lengthy text, it's what I thought.

And the two rows of weapons in the item box make good money when starting the game :D