User blog comment:Democide/New Elements - Pros and Cons/@comment-3318452-20120901201003/@comment-4212769-20120902142538

Maybe the wind aura could tear a bigger wound when the monster has a softer skin. This could be the wind element that's good against monsters with soft skin (like Royal Ludroth's mane, the belly of some monsters, etc.) and doesn't work good against monsters with tough skin with some exceptions (there are always some). So it would be a good element agains Royal Ludroth but a bad one against Uragaan.

I would say the blight idea suits better as the elemental damage should be alone on the armor. A bit overpowered when a element sword can decrease the power of element attacks. But the blights are good idea although it should be for specific blights like (I want to include Earth as element, too because I think it is a counterpart to wind like fire to water so if wind gets introduced Earth should, too): fire helps against ice and water blight, water against fire and dragon blight (I'd say dragon as it seems to be a mucus-like substance and water could wash it away), thunder is difficult, ice against water and thunder blight (can thunder flow throught ice?), dragon is difficult, too, wind against earth (erosion) and dragon blight and earth against thunder (earthing) and wind. But it should also have as balance a blight that it strenghtens like wind on fire and water on ice.

Though I want to know how you would create such aura? With an armor skill? Sounds possible and would be not too overpowered.

And yes, I guess those prolonging effects would be ok.