Conquest War Xeno'jiiva

Conquest War Xeno'jiiva is an immensely powerful variant of Xeno'jiiva that exhibits greater control over dragon energy-infused fire and superior skill in battle, using its stronger attacks right away and not falling into any holes it creates.

Physiology
Conquest War Xeno'jiiva is very similar to the vanilla version in terms of design, but has some visual differences to set itself apart from it. It has seven horns instead of two, with two sitting on the upper sides of the head, two on the middle sides, two on the lower sides, and one in the middle of the top of its head. Its scales are platinum as opposed to blue, and its eyes and glowing spots are a heavenly blue instead of orange, with a seventh glowing spot appearing directly above its actual eyes. It has a golden underbelly, and its wing membranes are royal purple with multiple small, white spots, making them resemble a galaxy. Its chest glows heavenly blue instead of orange, and its claws and spikes are electric blue, making them resemble crystals. Its wings, spikes, claws, and fangs are also slightly larger. Oddly, it has a red, line-like marking around its neck that makes it look slit.

Ecology
Conquest War Xeno'jiiva is a rare mutation of Xeno'jiiva that has fully grown thanks to absorbing massive amounts of bioenergy, giving it strength unseen in ordinary individuals. Its ability to absorb bioenergy and utilize blue flames far exceeds those of the standard species, and due to it being an adult instead of a newborn, it is too clever to make mistakes typically seen in them, like falling in the holes they create or saving their fire-based attacks for later. Unlike its ordinary counterpart, it can also use the Earth element in battle and inflict the Undrea, Blastblight, and Crystallization conditions, and it gained this power by feasting on ore, meteorites, and the various crystals found within the Confluence of Fates along with absorbing bioenergy and star energy. It has seven horns and seven glowing spots on its head, and these are what control its power. As a result of all this, the colouration of its skin has changed drastically, looking much more celestial than before. The pheromones it releases from its body are also far stronger than an ordinary Xeno'jiiva's, making it much more likely that it will attract monsters whose bioenergy would spell doom for the New World, such as Zorah Magdaros.

According to a legend that dates back thousands of years, there was a saviour of sorts that descended from the heavens to punish humanity for their actions against monsters, effortlessly wiping out anyone it considered wicked and nearly driving humanity to extinction, having killed up to 75% of the human population in the New World. Like Conquest War Xeno'jiiva, it was described as a giant, seven-horned, seven-spotted dragon clad in gold and platinum that glowed a heavenly blue. Once it was content with the justice it served, it retreated to the Confluence of Fates, never to be seen again for a long period of time, though rumours that it would rise again were rampant among believers. It is implied that Conquest War Xeno'jiiva was this saviour of monsters mentioned in the legend, but there is currently nothing proving this.

Behavior
Conquest War Xeno'jiiva is incredibly hostile, attacking anything it encounters without mercy. Unlike the standard Xeno'jiiva, it will not make mistakes typically seen in the species, like falling into a hole it created or saving its fire-based attacks for later. It is heavily implied to have had killed off 75% of the New World's population in an act of divine retribution, which would make it an immensely vengeful monster that reacts violently to any misdemeanours committed against it.

Abilities
Like its vanilla counterpart, Conquest War Xeno'jiiva utilizes blue flames that inflict both Fire and Dragon damage, and can gain power by absorbing bioenergy. However, it also has a few new tricks up its sleeve. It will not fall in any holes it creates with its attacks, and it will use its ranged attacks right away, for its status as an adult makes it considerably more skilled in battle. It holds control over the Earth element as well, mixing it with the fire found within its body to create magma, and it can attract meteors or spread stardust-like material around, which will inflict both Fireblight and Blastblight on anyone they make contact with. Its body secretes a silver substance that inflicts the mysterious Undrea condition, and it can combine it with the three main elements it uses to create a devastating compound element called Volcanic Fire, greatly increasing its deadliness in battle. This ability, however, comes at the price of making it more vulnerable to damage due to the excess heat and dragon energy softening its body up. It is also stronger, sturdier, and speedier than the average Xeno'jiiva.

Habitat
Just like the standard species, Conquest War Xeno'jiiva is only found in the Confluence of Fates.

HP and Damage
HP:


 * Base HP: 14,000 HP


 * Conquest War: 18,200 HP (Lv. 1)- 67,200 HP (Lv.8999)

Physical/Elemental Damage Taken:


 * Head: 60 (Cut), 60 (Impact), 45 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Head (Critical State): 75 (Cut), 75 (Impact), 60 (Shot), 0 (Fire), 15 (Water), 15 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)


 * Neck: 20 (Cut), 20 (Impact), 15 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Neck (Critical State): 35 (Cut), 35 (Impact), 30 (Shot), 0 (Fire), 15 (Water), 15 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)


 * Body: 15 (Cut), 15 (Impact), 15 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Body (Critical State): 30 (Cut), 30 (Impact), 30 (Shot), 0 (Fire), 15 (Water), 15 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)


 * Chest: 40 (Cut), 40 (Impact), 20 (Shot), 0 (Fire), 0 (Water), 20 (Thunder), 10 (Ice), 15 (Dragon), 0 (Earth), 5 (Wind)


 * Chest (Critical State): 55 (Cut), 55 (Impact), 35 (Shot), 0 (Fire), 15 (Water), 15 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)


 * Forelegs: 40 (Cut), 30 (Impact), 35 (Shot), 0 (Fire), 5 (Water), 5 (Thunder), 10 (Ice), 10 (Dragon), 0 (Earth), 5 (Wind)


 * Forelegs (Critical State): 50 (Cut), 60 (Impact), 45 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Hind Legs: 15 (Cut), 15 (Impact), 15 (Shot), 0 (Fire), 5 (Water), 5 (Thunder), 10 (Ice), 0 (Dragon), 0 (Earth), 5 (Wind)


 * Hind Legs (Critical State): 30 (Cut), 30 (Impact), 30 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Wings: 30 (Cut), 30 (Impact), 15 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15(Dragon), 0 (Earth), 10 (Wind)


 * Wings (Critical State): 45 (Cut), 45 (Impact), 30 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)


 * Tail: 20 (Cut), 20 (Impact), 10 (Shot), 20 (Fire), 5 (Water), 5 (Thunder), 10 (Ice), 10 (Dragon), 0 (Earth), 5 (Wind)


 * Tail (Critical State): 35 (Cut), 35 (Impact), 25 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Tail Tip: 50 (Cut), 50 (Impact), 35 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Tail Tip (Critical State): 65 (Cut), 65 (Impact), 50 (Shot), 0 (Fire), 15 (Water), 15 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)

Element/Status Effectiveness
 * Fire = ✖
 * Water = ★
 * Thunder = ★
 * Ice = ★★
 * Dragon = ★★
 * Earth = ✖
 * Wind = ★
 * Poison = ★★★
 * Sleep = ✖
 * Paralysis = ★★
 * Blast = ✖
 * Stun = ★★

Attacks
Conquest War Xeno'jiiva has the same attacks as the standard species, except its versions are faster, stronger, have more range, and cover a wider area. All its physical attacks inflict Severe Fireblight, Severe Dragonblight, and Undrea, it will use its ranged attacks right away, and it will not fall into any holes it creates. It also leaves trails of magma behind when it uses its trampling attacks, which later release geysers of lava that deal fatal damage to hunters with armour defenses below 600 as well as Severe Fireblight and Severe Earthblight. That said, it does have some attacks of its own.

Lv. 1-247
Star Fall

Similar to Crimson Fatalis, Conquest War Xeno'jiiva lifts its head up and roars, causing multiple blue meteors to fall to the ground around it. This attack deals fatal damage to hunters with armor defenses below 700 and inflicts Severe Fireblight and Blastblight.

Stardust Bomb

Conquest War Xeno'jiiva forms a massive ball of blue dust in its mouth, then spits it at the ground while jumping back, releasing a series of blue explosions that quickly covers a wide area around it, as well as the entire area in front of it. This attack deals fatal damage to hunters with armor defenses below 700 and inflicts Severe Fireblight and Blastblight.

Magma Wave

Conquest War Xeno'jiiva envelops its claws in magma, then slams them onto the ground, quickly enveloping the area around it in a large wave of molten rock. This attack deals fatal damage to hunters with armour defenses below 700 and inflicts Severe Fireblight and Severe Earthblight. It will often use this as a counterattack against hunters who strike its weak points too much, but the start-up animation is a bit lengthy, lasting for about nine seconds, and it will hold still when the pillar's still going, giving hunters time to escape. However, it will not take any damage during this time.

Magma Beam

Conquest War Xeno'jiiva fills its mouth with magma, then erratically fires a large beam of magma at the ground, sending it in random directions. The ground affected by the beam will then erupt, releasing large geysers of molten rock. This attack deals fatal damage to hunters with armour defenses below 700 and inflicts Severe Fireblight and Severe Earthblight. It will often use this as a counterattack against hunters who strike its weak points too much, but the start-up animation is a bit lengthy, lasting for about nine seconds, and it will hold still when the pillar's still going, giving hunters time to escape. However, it will not take any damage during this time.

Blazing Spin

Conquest War Xeno'jiiva surrounds its body with blue fire, then rapidly spins towards the hunter, releasing large balls of blue fire around it that linger for a bit before exploding. As it spins, it will also leave behind large fireballs that will also explode after a short period of time. This attack deals fatal damage to hunters with armour defenses below 700 and inflicts Severe Fireblight and Severe Dragonblight.

Blazing Scattershot

Conquest War Xeno'jiiva fills its mouth with blue fire, then rapidly spits fireballs at the hunter that travel in random and haphazard directions. This attack deals fatal damage to hunters with armour defenses below 700 and inflicts Severe Fireblight and Severe Dragonblight.

Counter Stardust

After getting flinched, knocked over, or afflicted with a status condition, Conquest War Xeno'jiiva surrounds its body with large clusters of blue dust before spreading it out with its wings, then clacks down on it, releasing a series of blue explosions. The dust deals no damage, but inflicts Severe Fireblight and Blastblight, while the explosions deal fatal damage to hunters with armour defenses below 700 and inflict Severe Fireblight and Blastblight.

Critical State

After its health is reduced to 50%, Conquest War Xeno'jiiva's body becomes brimming with fire and dragon energy, creating a blue aura around its body. In this state, its attacks do twice as much damage as before, and its Blaze-based attacks deal Volcanic Fire damage and inflict Severe Earthblight and Undrea as well as Severe Fireblight and Severe Dragonblight, but in exchange, its defenses are lowered.

Lv. 248-320
WIP.

Lv. 321-550
WIP.

Lv. 551-8999
WIP.

Theme
WIP.

Great Sword
Celestial Maliq

Long Sword
Ethereal Cypher

Sword and Shield
Heavenly Mabura

Dual Blades
Superlunary Raqs

Hammer
Stellar Maph'agarna

Hunting Horn
Holy Manasheena

Lance
Sublime Zauta

Gunlance
Astronomical Hemta

Switch Axe
Blissful Martshu

Charge Blade
Extraterrestrial Raa'tz

Insect Glaive
Planetary Shmaena

Light Bowgun
Paradisiacal Neqiina

Heavy Bowgun
Galactic Jiiqa

Bow
Elysian Metora

Tonfa
Beatific Gaa'laxa

Conquest War
Defense: N/A

Elemental Resistances:
 * Fire +20
 * Water 0
 * Thunder 0
 * Ice -15
 * Dragon -15
 * Earth +20
 * Wind 0

Skills: Absolute Defense Preparation, Adaptation +2, Breakout, Combat Supremacy, Issen +3, Starving Wolf +2

Conquest War
Defense: N/A

Elemental Resistances:
 * Fire +25
 * Water +5
 * Thunder +5
 * Ice -10
 * Dragon -10
 * Earth +25
 * Wind +5

Skills: Absolute Defense Preparation, Adaptation +2, Breakout, Combat Supremacy, Issen +3, Starving Wolf +2

Conquest War

 * Celestial Shard


 * Celestial Cortex


 * Celestial Talon


 * Celestial Wing


 * Celestial Veil


 * Celestial Tail


 * Celestial Horn


 * Celestial Angelgem


 * Celestial Angelsphire

Breakable Parts
Conquest War Xeno'jiiva has the same breakable parts as the standard species.

Trivia

 * Conquest War Xeno'jiiva is based on the Book of Revelation's depiction of Jesus.
 * Conquest War Xeno'jiiva's weapons are named after synonyms for "belonging to heaven" or "in the sky".