Verdant Plesioth

Verdant Plesioth are the adaptive subspecies of Plesioth.

Physiology
They're much larger than their aquatic counterparts and much more adapted for land to match. Their scales are noticeably thicker and barbed alongside their teeth being much sharper and razor edged. The scales got thicker overtime as the subspecies stayed on land more often until eventually completely adapted to land. They can still swim underwater but they hardly ever do and can't swim as effectively anymore. Its thick scales is close to rubber and can resist thunder, it also is immune to shock traps but stays in pitfall traps longer than the regular Plesioth.

Abilities
They can stomp the ground, do charged triple hipchecks, 360 tail whips, shoot massive Gravios-esque beams of water and then sweep it either 90 degrees or 180 degrees, shoot streams of thick water that can inflict Mudded, flap their fins around to inflict sleep to hunters, hit physically by the thick scales has a chance to inflict Paralysis (similarly to Espinas having a chance to inflict Poison if hit by a charge or upthrust attack), two of their bite attacks can inflict Bleeding. Additionally, sharp parts of the scales fall off occasionally, if hit by five of them in a time span of 0.5 seconds, the hunter will get paralysed.

Behavior
Much more versatile and dangerous than their aquatic counterparts, their size alone attributes to their physical prowess while combining their extension of ailmental prowess. They can match and tackle monsters that would normally have a normal Plesioth fleeing from.

Habitat
They usually inhabit the same areas as Plesioth but can be extensively found in zones in said areas that regular ones never visit.