Special Gathering Spots

This time, it's not about monsters but about gathering in the areas. I thought, gathering could give more than that what it has now, so here are my ideas for special gathering spots.

My Creations:


 * -| Invertebrate =
 * New Neopterons
 * New Carapaceons
 * New Cheliceratas
 * New Class: Mollusks
 * -| Fish =
 * New Fishes
 * -| Amphibian =
 * New Amphibians
 * -| Herbivore =
 * New Herbivores
 * -| Pelagus =
 * New Pelagi
 * -| Sepient =
 * New Lynians
 * -| Wyvern =
 * New Leviathans
 * New Class: Behemoths
 * New Piscine Wyverns
 * New Brute Wyverns
 * New Raptors
 * New Birdwyverns
 * New Snake Wyverns
 * New Fanged Wyverns
 * New Flying Wyverns
 * New Pseudowyverns
 * -| Dragon =
 * New Elder Dragons
 * -| Areas=
 * Frantic Bay and Coast And Depths
 * Thunderstorm Valley and Thunderstorm Plateau
 * Moor and Mudhole
 * Antarctic Ground and Snowy Ice Floe
 * -| Weapons=
 * New Long Swords
 * New Bows
 * New Gunlances
 * -| Clan=
 * Rulers of the Plain Ice
 * -| Misc.=
 * Nephiras Poem
 * Special Gathering Spots

Fragile Spots
Fragile Spots are gathering spots that are easy to break by weapons, walking over them or simply moving them too hasty. These objects often are delicacy and are target of early quests of hunters. There are some categories of fragile objects:

Ice Covered Objects
These objects are mostly plants, whose leaves freeze on purpose to use the ice as a lens to amplify the sunlight. In the cold environments they grow the ice also protects them of the wind. Examples for these objects are the Tundra Salad, the Ice Carrot and Glistenrock.