Battle Gauntlet

I n my fan made Monster Hunter 4Z game, I thought of a new weapon - the Battle Gauntlet! This impact weapon is capable of huge, hard - hitting attacks that, of course, can KO a monster. It is also capable of charged attacks and blocking.



The Battle Gauntlet is a very versatile weapon; much like the Hammer and the Hunting Horn, it can chain combo attacks to devastating effect. It also has a superior feature over the other impact weapons - being able to block. However, with it's huge attack power, blocking capability, and KO infliction, I had to balance it out! (Awww) With the Battle Gauntlet unsheathed (by the way when it IS sheathed it simply converts into a normal sized gauntlet over the braces part of the hunter's armour), hunters CANNOT run, limiting their mobility, unlike the Hammer and Hunting Horn. The Battle Gauntlet also DOES NOT have sharpness. Instead, it has what's called the "Dent Level" - as hunters attack the monster with the Battle Gauntlet, the "fist" gradually gets dented. The more dented the Battle Gauntlet is, the less damage it will deal, and will get a higher chance of bouncing of the monster's hide. Dent Level always starts at 0, and caps at 10. Hunters can undo the dents with an item called the "Polish Stone".

There is a sharpness-like way of telling if the Battle Gauntlet of your choice will become dented easily - called the Gauntlet Strength, represented by a red bar. The more the bar is filled, the less chance of the Battle Gauntlet actually getting dented.

Battle Gauntlets are also capable of performing a powerful attack called the Elemtal Charge, in which the hunters will gather energy of the weapon's element on the palm of their Battle Gauntlet, and charge into a monster to punch them hard! If the weapon has no element, the hunters wil lsimply gather red, power energy (like the Power Phial of a Switch Axe).

Controls (Xbox 360)
X

Y

A

B

S = Left Stick

BB = Back button / Kick

RB = Sprint

LB = Left Bumper

RT = Jump

LT = Kick / Guard