Supremacy and Unknown 3rd Generation Monsters

HCs are coming to a close but,Supremacy and Unknown begins!
Well after about four months of doing the HC 3rd Generation Monsters,I have decided to finish of the HCs with HC Dire Miralis and maybe afew new HCs.After these HC monsters,I shall stop with the HC 3rd Generation Monsters altogether but,continue with the Monster Hunter Ecologies.Although the HC 3rd Generation Monsters are disappearing,some new monsters are coming take their place.The Supremacy and Unknown 3rd Generation Monsters have come to take the place of the HC 3rd Generation Monsters and have now taken over this page!Anyway HC Monsters are disappearing and now Supremacy and Unknown Monsters have began.Now without farther a do,here's the Supremacy and Unknown Monsters!

Supremacy Qurupeco
Aesthetic Differences: green eyes with red pupil,purple stripes on neck and wings,yellow stripes on back, larger vocal sac than the HC Qurupeco and vivid green,purple,and yellow on underbelly and wings.



Areas and Zones:Deserted Island/Zone 2,Misty Peaks/Zone 9,and Sandy Plains/Zone 4.

New Attacks and Moves:

In Rage Mode,strips on body will glow red.

Whatever monster it calls,it will have the same level roar as the monster it calls.

Unlike the HC Qurupeco,it can keep its flints on fire for about 5 minutes.

The Supremacy Qurupeco doesn't have to clap it's flints together in order to make fire sparks anymore.Now it just can slam them together to make fire explosions instantly without warning.

It can now use its fan-like tail to send its mucus spit much farther than usual.

The mucus the Qurupeco spits stays on the ground for about 15 seconds and its now able to ignite to make a fiery explosion.

The Supremacy Qurupeco can't just call normal monsters but,can summon HC,Supremacy,and Unknown Monsters.

Now when it lands it slams the ground much like the Azure Rathalos(3rd Gen)and causes Hi Dragon Winds around it.

Similar to Hypnocatrice(MHFO),it can shoot mucus up into the air,to surround it.

A Pink Rathian(3rd Gen)Style Tail Spin with 9 mucus balls while doing it.

Mucus Barrage:Inflats its vocal sac before it turns green and shoots a barrage of mucus balls at the hunter while turning either left or right.In Rage Mode,it will fly up and shoot the mucus balls around it,in a complete circle before igniting the mucus around it.

Rain Dance:Dances in place while slowly turning in a complete circle.Right as it finishs the dance,the Qurupeco uses its tail to send the hunter flying in the air before,charging at them in the air,knocking them to the ground with the tail,and dancing on top of them before flying back.This attack does high amounts of damage.

Flaming Mouth:The Qurupeco chews on some of the mucus in its mouth and puts its mouth on its flints before using them to put its mouth on fire.Right after igniting its mouth,its able to breath fire in a similar style to Teostra and Yian Kut-Ku and will be able to for 2 minutes.

Flamethrower:Shoots a stream of fire in a similar way to Deviljho and Teostra,covering a short to medium range going right to left.In Rage Mode,it will spin around and smack the hunter with its tail after doing it.

Helicopter Spin:Inflats vocal sac with mucus before flying up and shooting a barrage of fire/mucus balls randomly across the map while spinning out of control like a Helicopter before crashing on the ground,giving hunters afew seconds to damage it.

Paleozoic Great Jaggi
Description: An ancient breed of Great Jaggi that is spoken only in legend.It is said in legend that this Great Jaggi ruled the land before most other monsters appeared and,possibly were the most feared monsters of their time.It is also said to have unspeakable power and strength surpassing,even the strongest known wyverns.

Title: The Ancient Dog Wyvern

Areas: The Palezoic Great Jaggi can be found in any area where other Greats can be found in.

Elements: Thunder

Aliments: Poison,Paralysis,Soiled,Dizzy,and Thunderblight

Breakable Parts: Frills,spikes on tail and,feathers on underbelly.

Elemental Weakness: Water and Ice.

Differences from Great Jaggi: yellow feathers covering the back of the arms and legs,yellow feathers on underbelly,green and red markings on body instead of orange and purple,feathers and frills on body will turn a dark orange and will have electrical currents flowing through them in Rage Mode,has huge fangs on its teeth much like Gendrome,and has purple tints on claws.



Attacks and Moves:

Unlike the normal Great Jaggi,it doesn't eat meat,it doesn't run out of stamina,and it really doesn't leave itself open for attacks.

If hit with any aliment or Slime,it will be able to cause the effect with any of its attacks having to do with its jaws,claws or tail,for a long period of time.It will also become immune to the aliments.

Now when it does its tail whip,it will also bite on its left making it harder to dodge it.

Unlike other Greats,it can mimic the roars of other monsters,similar to Qurupeco.The only real difference is that it can only summon HC Greats,Supremacy Greats,their packs,and other small monsters.

When the Palezoic Great Jaggi first notices a hunter,it will slam both feet into the ground and than release a powerful roar that requires High Grade Earplugs and that also sends hunters flying,if their to close.Also while roaring,a gas will surround the Great Jaggi causing both Soiled and Poison.

Unlike the normal Great Jaggi,the Paleozoci Great Jaggi can shoot the spikes on its tail far distances,similar to Abiorugu.The spikes cause Paralysis when they hit hunters.

Similar to Kamu Orugaron,it can jump into the air and shoot spikes from its feathers,that explode after landing.When they explode,lightning will surge the ground for afew seconds.

Shoots a powerful burst of lightning out its mouth in a similar way to Deviljho.

Electrical breath combined into tail swipe.

Lightning Rush: It digs into the ground with its claws before charging,with lightning covering its body,so quick to a point where it looked like it teleport.In Rage Mode,it will not only charge the hunter but,will quickly turn around and try to jump on them.If it does it will grab you and throw behind it causing high damage.

Thunder Crush: It charges a burst of lightning on its feathers that grows larger and larger.As it gets larger,lightning will randomly fall on the hunter if their to close.When its done charging,it will jump into the air and,shoot spikes and lightning randomly across the area before falling to the ground.After it falls,it will instantly make a roar that damages anyone around it that sounds like thunder and covers about the same amount of ground as a normal Tigrex.

Vibrating Frills: Unlike Great Jaggi,it shakes its frills in a similar style to a Dilo(Jurassic Park's).These frills can actually produce a lot of sound that can cause a roar affect.In Rage Mode,it causes you to fall to the ground dizzy.

Lightning Ball: The Paleozoic Great Jaggi's ultimate attack,only done in Rage Mode.It will roll up into a ball and will roll around randomly in the area,to leave behind spikes all over the map.As it finishs rolling,it will turn and do its lightning charge through all of them before shooting electrical currents at them,causing them to all explode at the same time.The explosions spread much farther than normal and will travel slowly either to left or right for 20 seconds.

Supremacy Barioth
Aesthetic Differences: a broken tusk,bloodstains on claws,tusk,and wings,has a mane of fur on its neck and belly,has small spikes on ears,green eyes,eyes turn black in Rage Mode while also developing red patchs on wings,tail,and face,and more spikes on tail.



Areas and Zones: Tundra/Zone 2 and Polar Zone.

New Attacks and Moves:

Similar to the HC Barioth,it shares attacks from both P3/3U's Barioth and Tri's Barioth.

Tornados stay on field for 15 seconds.

Can shoot wandering tornados,much like the Sand Barioth.

The tornados it shoots are much larger than usual.

Any small monsters that walk in the area,will be sucked up into the tornados and become a projectile for the tornado.

The tornados can pull hunters closer to them now.

It's tail swipe now sends three snowballs flying towards the hunter.

Can perform a hovering charge,much like the Rathalos.

The Supremacy Barioth can now roll or dive,just like Hyujikiki.Unlike Hyujikiki,it can use it to get out of any attack.

Triple Tornadoballs: Similar to Hyujikiki,it shoots three different tornados on the ground before knocking three different snowballs in each one.In Rage Mode,it will shoot two different tornados before diving in between both tornados and shooting a larger one infront of them.

Frostbite: Now when in the air,it shoots a burst of ice from its mouth,that completely freezes the hunter in ice.After being frozen,the hunter needs to use a pickaxe in order to knock the ice of them,in order to continue fighting.

Tail Slam: Flys up into the air and,dives at the hunter before recovering and quickly smashing its tail into the ground.After slamming its tail in the ice,its tail will have a huge chunk of ice on it for a short period of time.This chunk of ice will increase its attack power and range besides making its tail armored.

Omega Tornado: The Barioth raises its head and,begins to suck in a large amount of air for afew seconds.As it is doing this,a small twister surrounds him and slowly pulls in any hunters.When the Barioth is done charging,it than jumps up into the air and shoots a huge ball of snow,in a similar style to the Orange Espinas,that turns into a giant tornado.In Rage Mode,it will fly up after doing it and,shoot 4 smaller wandering tornados down to the ground.

White Knight Mode: The Barioth goes into its death animation and falls to ground,seemly dead but soon after,its hide starts to turn a lighter white,the red patchs turn a darker red,eyes turn a bright gold and a wind barrier develops around it similar to Shantiyen.As it gets up,it slowly raises its head up before roaring.As it roars,a tornado is produced around it and ice falls on its body,both giving it the appearance of a knight and giving it armor.In this mode,the Barioth's hide is now hard and causes weapons to bounce but,if you have a fire element weapon you can melt the ice of the Barioth.Also in this mode,the Barioth has decreased speed,increased defense,and increased attack but,the only downside for the Barioth is now it is super weak to aliments.Barioth also gets three new attacks.

If a hunter breaks the ice of the Barioth's body,it will gain a speed increase but,will have decreased defense and attack.

The Barioth's tail cannot be cut,until its in this mode.

If you have broken its wings before it goes into White Knight Mode,it will coat them in ice and move as if it hasn't gotten its wings broken.

In this mode,the Supremacy Barioth gains its own theme.

The tornados now shoot small chunks of ice and snow on the hunters.

It can now jump into the tornados to dive,just like the Sand Barioth but,it can also can jump into wandering tornados.

Now whenever it does a roar,a tornado will form around it.

Unlike previously,the Tornados it shoots now stay on the field for 25 seconds.

Pink Rathian(3rd Gen.)style Tail Spin,that can connect into certain attacks but,only done when ice is knocked of

Some of its attacks in this mode,increase range and size and,also leave traces of wind,similar to Nargacuga when it does its tail whip.

In "White Knight Mode",any of its attacks can cause Iceblight.

Frozen Tusk: The Barioth jumps over the hunter and grabs them with its tusk before throwing them in the air.

Flying Knight: Ice repeatly comes out its mouth while it prepares to jump in the air.It will jump up and shoot one tornado down on the ground before landing and repeating it.After shooting the second one,it will dive forward and try to land on the hunter.After doing so,it will taunt and shake its head.

Barrel Roll into Tail Swipe into Tornado Ball.

White Knight's Charge: The Supremacy Barioth charges the hunter dead on before diving to the side and,charging again.After the last the charge,it will jump back and shoot two wandering tornados on the ground before using its tail to send them towards the hunter.After the attack,the tornados wander normally.

Razor Hail: The Barioth shoots three huge iceballs in the air,that explodes into multiple tiny little spikes that rain dowm on the map.If hit with them directly as they fall,they make the hunter dizzy.When they land,they cause poke damage and,can be pick up by near by tornados and shoot by them.

Icy Hurricane: The Supremacy Barioth's strongest attack.The Barioth hovers above the hunter before using a gust of wind to stun them.Once stun,the Barioth freezes them and makes a huge tornado to throw them in.Once in the tornado,the Barioth shoots ice spikes and throws snowballs,rocks,boulders or trees,and small monsters in to do massive to the hunter.If the hunter touchs the ground,their dead instantly if they don't have enough health.On rare occasions,the Supremacy Barioth may just attack yourself while your in the tornado.

Supremacy Barroth
Aesthetic Differences: blue eyes,extra layer of mud on body,has rocks and other objects on or in mud,larger crown,longer claws on hands,five spikes on tail and,dark black markings on back,legs,arms,and face.



Area and Zone: Sandy Plains/Zone 3

New Attacks and Moves:

Can perform a "Mudslam" similar to the HC Barroth.

Roars can damage hunters if their to close. From it eating all sorts of insects and Neopterons,it has gained some of the toxins they have and,will drool revealing what toxins it has.Yellow = Paralysis,blue = Sleep,purple = Poison,white = Defense Down,and green = Elemental Down.It will change toxins every ten minutes and,will taunt as if it low on stamina but,faster.

When it shakes the mud of its body,it will shake off the rocks and other objects to deal alittle bit more damage to hunters if their hit by them.If a hunter is near where the object falls,it will cause waterblight when it splashs into the water.

Similar to the HC Barroth,it will knock of five pieces of mud,whenever it does any attack.In Rage Mode,it will knock of seven.

Now occasionally when hunters are under it,the Barroth will slash its claws and stomp around wildly to knock them from under it.

Now when it rolls around in the mud,some mud will get stuck in its nostrils on its crown,it will blow the mud in the air,and four mudballs will randomly fall in the area.In Rage Mode,it will knock its head into the ground and,shoot a burst of water out of its nostrils.

Dung Spray: The Supremacy Barroth swing its tail side to side and knocks of some of the dung still on its tail towards the hunters.In Rage Mode,it will smack its tail into the ground,knocking two more balls at the hunter.

Mud Slide: The Supremacy Barroth will hipcheck towards the hunter before,falling to its side and,sliding across the area.After doing so,it will be open for afew attacks.

Quick Barrel Roll: It will roll to its left before quickly getting back up.If its in the bog,it will add some mud on its back alone.

Mudball: It charges at the hunter normally but,while charging it makes a huge ball of mud before rolling it towards the hunter.It will stop as soon as it hits a wall or a hunter.Similar to the Lagombi's Snowwball Roll,the ball will grow bigger until it hits something.

Triple U-turn Charge: It swings its head left and right before charging the hunter.The Barroth will charge the hunter before U-turning and charging again and repeat.While charging mudballs will fly towards the hunters but,are short ranged.After doing this,it will roar into the air,in similar style to Brachydios.

Mad Mudshake: The Supremacy Barroth will shake its body normally and begin to stomp,slash,and bite all over the place while shaking of mud and other objects out of its body.It only does this in Rage Mode.

Mud Trap: The Barroth digs holes in the ground around the area to trap hunters randomly after certain attacks.These holes will cause a "Pitfall" effect to hunters.This holes will stay on the field for 20 seconds before leaving and,it takes hunters 7 seconds to get out of them.

Muddy Fly Trap: Barroth first uses it's mud trap attack to dig a pitfall, then sends the hunter flying into the pit with a head butt, getting him/her stuck in the hole. (This will only happen in the bog.) It then runs over to the hunter and uses quick barrel roll picking up both mud and the hunter, and causing medium damage. As he/ she is stuck to its back, the hunter cannot do anything except be carried around by the creature, occasionally entering other areas, for the duration of the pin. Once over, Barroth will then use mud shake to shake off the mud and hunter from its body, causing low damage once the hunter lands. This isn't meant to kill, more to waste hunting time.

Cannonball: The Supremacy Barroth's deadliest attack.The Barroth will run in the bog and taunt in the air five times.While doing so mud and other objects will fly from its body.After taunting for the last time,it jumps in the air and crashs down with a lot of force.During this the crash,mud will fly around the Barroth and a wave of water will knock hunters back.After doing this attack,the Barroth will not have both layers of mud on its body and will have to roll around in the bog.

??? Gigginox
Description: A Gigginox of unknown origins.This Gigginox wasn't known to the Gulid until recently but,details of this monster are still unknown.

Title: Latent Cave Wyvern,Creeping Unknown Wyvern

Areas: This Gigginox has only been spotted in the Volcano and Flooded Forest but,some reports suggest that it has also been seen wandering in the Sandy Plains.

Elements: Slime and Dragon in Rage Mode.

Aliments: Slimeblight,Dragonblight,and Paralysis.

Breakable Parts: Has the same ones as the normal Gigginox.

Elemental Weakness: Ice and Thunder.

Differences from Gigginox: black heat organs on head,stomach,and tail,crimson hellish underbelly,a dark black and brown back with slime on face and tail,dragon covering back in Rage Mode besides spikes getting longer and larger,thousands of teeth can be seen inside its mouth,sharp claws on hands and feet and tiny spikes on back.



Attacks and Moves:

When it roars,small rocks will fly from the ground and,hit the hunter.

Can extend tail and head much farther than usual.

When it spits,it shoots two slimeballs but,will shoot two dragonballs in Rage Mode.

Unlike the Baleful Gigginox,it can only paralysis hunters by biting them with its tail.

Similar to Brachydios' Slime,the slime stays on the ground for afew seconds before exploding.

Has the normal Gigginox's pin attack.

Now when it jumps over hunters,it will shoot three balls of slime down on the ground at them.In Rage Mode,it will change to three balls of dragon.

Slime Coating: The ??? Gigginox will raise its tail up and spread a large amount of slime on its back.The Gigginox will than continue to fight normally but,when the slime turns red it will try to pin down a hunter and throw them its back so it can explode on them,causing high damage.

Wind Tunnel: The Gigginox will roar and stick its claws into the ground and try to suck hunters close to its mouth.If a hunter can't get out in time,the Gigginox will shoot a ball of Slime or Dragon at them.If it doesn't get any hunter than it will taunt and be open for attacks.

Flying Bodyslam: Flys up in the air,in similar style to Gurenzeburu but,when it does the bodyslam,the slime on it will explode instantly or the dragon will explode,besides causing the quake effect.

Spike Barrage: When the Gigginox is on the ceiling,it will pretend to pin a hunter before it throws spikes,from left to right,from its back.The spikes will disappear after hitting the ground.

Neck Slap: Extends head out before slamming it on the ground two times and,sliding it on the ground.

Dragon Cannon: Lifts head up and,begins to suck up a large amount of air.After several seconds of sucking up air,it will shoot a large ball of dragon on the ground that explodes into tiny electrical currents.

Advance Wind Tunnel: In Rage Mode,it will do it similar to its normal one but,with a twist.It will also suck hunters in towards its tail but,will try to paralysis them with it.If a hunter is sucked close to its mouth it will spit them out from its tail.

Rock Slam: It will put its foot claws into the ground and use them to pull a rock out of the ground before,to crush someone with the boulder.

Ceiling Collapse: The ??? Gigginox puffs its back and sends spikes into the ceiling that cause rocks to fall upon the hunter,if there in a cave.If not than they will just land around the Gigginox.

Unstable Surge: When the Gigginox is close to death,it will begin to perform a special attack.A dark red dragon combined with blue lightning will appear around the Nox and,it will start to roar before jumping up and releasing a huge surge of dragon.After that,it will jump towards the hunters five times while releasing a huge surge of dragon during each jump and try to land on the hunter.

Supremacy Stygian Zinogre
Aesthetic Differences: crimson tint on horns,face,and underbelly,orange-red fur,dark red spikes besides spikes always being exposed,an arua of Dragonbugs around it when fully charged,deeper roars,howls and growls like the HC variant,soulless red eyes,and all parts glow red



Area: This Stygian Zinogre has strangely only been spotted at the Mountain Summit at night.The reason why is unknown but,when it appears a large amount of glowing insects can be seen in the air above it along with the forest.

New Attacks and Moves:

The Stygian Zinogre's Tornado Tail Spin now causes Hi Wind Pressure.

Similar to the HC,the Dragonbugs wander through the area randomly like Great Thunderbugs but,will explode with the Dragon element if you come to close to them.

Its Claw Slams cause the quake effect when fully charged but,only a short range in front of it.

Now when charging up,it will occasionally stop and attack the hunter with any attack before continuing to charge up normally.

When it does its final charge,it won't just be surrounded by a burst of dragon but,will also summon five Dragonbugs around it.

U-Turn Dragonbugs: When fully charged,it can summon a special type of Dragonbug but,only two of them,that can U-Turn if they miss the hunter.

Dark Mist: The Zinogre walks slowly towards the hunter with an intense look to its face.As it walks,towards the hunter,Dragonbugs and other insects cover the Zinogre and surround it before it charges forward with a strange mysterious dark mist around it before stopping and howling in the air with a busrt of dragon around it.

Hell's Fury: The Zinogre jumps backwards before using its claws to breakthrough the ground and,summoning a large swarm of Dragonbugs to attack the hunters in front of it along with strange orange bugs that circle it while it sends the other bugs towards the hunters.These orange bugs kinda act like a shield for the Zinogre,similar to Rukodiora's rocks.They will leave the Zinogre after 15 seconds.

Dragonbug Aura: The aura of bugs that surround it when fully charged will slowly turn a bright volcanic red.As they turn this color,the Stygian Zinogre will gain large amount of sparks that surround its body.When this happens,the Zinogre will gain a short elemental boost along with a attack increase for about a minute.

Advancing Claw Swipes: It walks forward and swipes its claws 2 times before slamming its claws together and,performing a Tornado Tail Spin.

Wolf's Pride: It turns its head towards the hunter before howling in the air and jumping towards a hunter three times.After doing so,it will turn back around and Claw Slam,4 times,while advancing,5 times in Rage Mode.

Dragon Spin: Jumps and spins in the air in similar way to Midogaron.While spinning 4 Dragonbugs will gather around the Stygian Zinogre before it falls to the ground.As it falls to the ground,it'll recover quickly and roar causing the bugs to attack 1 random hunter.

Dark Breath: Jumps into air before landing causing quake.After that,it shoots a busrt of dragon in similar style to Teostra before lifting up its and howling at the moon.

Dragonbug Swarm: The Supremacy Stygian Zinogre will rear onto its hind legs and howl, and any Dragonbugs wandering around will immediately rush the hunter. If they connect, they will trap the hunter in their midst and then drag the hunter over to the Stygian Zinogre. It will then Pin the hunter, plucking the hunter from the Dragonbug swarm and shaking the hunter around in its mouth. This attack is also used by the HC Stygian Zinogre.

Hellhound Mode: The Supremacy Stygian Zinogre jumps in the middle of the Mountain Summit and begins to howl at the moon when it loses 40% of its health.As it does this,bugs from all over the Mountain Peaks gather around it and begin to swarm around the Zinogre making a mini twister around it.While this is happening,the bugs begin to circle the Zinogre faster before they fly up into the air and Dragon lightning begins to rain from the air.As they fly up,the black and red on its body glow and leave trails similar to Nargacuga and,its head is down on the ground before it howls back towards the moon while Dragon lightning strikes the area.In this mode,the Stygian Zinogre's speed increases along with an elemental attack boost.It also gains 4 new attacks.

In this mode,the bugs on its body will change to 3 different colors randomly every 3 minutes.Yellow = Paralysis,Purple = Poison,and Orange = Defense Up.They can only affect the hunter when shoot from the Zinogre.

A storm of Dragonbugs and other bugs will cover the Mountain Peaks in a red darkness covering the night sky.

From the Dragonbugs covering the sky,lightning filled with the Dragon element will fall on the area randomly every 15 seconds.Red lights on the ground will indicate where they will strike.

Some of its attacks increase in size and range.

Dragon Overload: The Zinogre pretends to charge up before lightning strikes around it multiple times before it jumps in the air sends 5 Dragonbugs to wander through the battlefield.

Dragon Explosion: The Zinogre turns towards the hunter before jumping over them,seemily leaving the Mountain Summit.After afew seconds,the Zinogre will jump up and send a large swarm of a special type of Dragonbugs towards the hunter before landing to the ground and roaring at them.After roaring,they begin to glow a volcanic red before exploding like Yama Tsukami's Thunderbugs.

Devil's Inferno: Surrounds itself in a swarm of bugs before howling in the air.After howling in the air,it will send them towards a hunter before calling them back to itself.When it sends them towards the hunter,some of the bugs will be shot from left or right to hit any hunters trying to escape.Also while doing this the Zinogre is opening to attacks,especially towards the head.

Dragonbug Thunderstorm: When the Zinogre is at 25% health,it will begin to perform this attack.When it does this it will call the Dragonbugs and tell them to rain down on the hunters but,will also tell them to cause massive lightning strikes.Each strike will actually cause quake and leave a hole for hunters to fall in.After the strikes,the Stygian Zinogre will jump at a hunter,throw them in the air and shoot a huge burst of dragon out its mouth that can potentially KO the hunter.

Supremacy Agnaktor
Aesthetic Differences: longer beak similar to its HC Variant,cuts on back fin besides it being pointer,bite marks on neck,afew teeth in embeded in its tail along with a beak piercing through tail, and missing an eye.



Area: Lava Canyon(Uses Akantor's Theme interestingly)

New Attack and Moves:

Has all the attacks and moves the HC Agnaktor has.

Its roar causes rocks to fall around it.

Its bites lowers your elemental defense now.

Now when it does certain beams,it will push itself back much like the HC Gravios.

Burrows in the ground twice as fast as before.

Now when its pecks or burrows in the ground,one lava rock will come out from the ground besides geysers of lava popping up.

A side bite,much like the Irovy Lagaicrus.

Explosive Fire Spit: The Supremacy Agnaktor rears its head back and spits out three different balls of spit similar to the Uroktor's but,much larger and deadlier,in front of it before biting two times forward.

Quadruple Sweeping Beam: The Agnaktor back ups before clapping its beak together and shooting a beam from left to right.It than turns its head behind it,claps its beak together and shoots another beam to the left side of its body and,than fires a third beam to its right side.It than performs its 180 Degree Bite and shoots a final beam going right to left.After doing all four,it will taunt for afew seconds and be open to attacks.

Uroktor Dolphion Dives: Before burrowing into the lava,the Agnaktor will raise its head and roar for three Uroktors and dive into the ground.Once in the ground,it will dive out of the ground and attack one hunter while the Uroktors dive into the ground and attack the other hunters who aren't being attack by the Agnaktor.Once the Agnaktor is done attacking the hunter,the Uroktors will burrow into the ground and appear next to the Agnaktor.

Advancing Sliding Hipcheck: The Supremacy Agnaktor coils its body up and,hipchecks forward,four times towards a hunter,before sliding forward towards the hunter.After sliding forward,the Agnaktor will raise its head and roar.

Spinning Peck: The Agnaktor raises its head and foot and,pecks into the ground before sliding in a complete circle,hitting hunters with its tail and the rest of its body in similar style to Kuarusepusu.

Underground Heatbeam: The Agnaktor will burrow underground and will cause the ground shake.After the ground shakes,some of the earth will begin to glow orange and,it begins to travel towards one of the hunters before the beam breaks through the earth and,hits the hunter.Where ever it was glowing at lava geysers will appear during the beam.

Triple Sweeping Heatbeam(Ceiling): The Agnaktor digs into the ceiling and rocks begin to fall upon the hunters.After the rocks,stop falling it will shoot down three huge heatbeams in Amatsumagatsuchi style and each one has a shockwave of lava after the beam strikes the ground.After doing that attack,it will land to the ground and taunt for afew seconds.

Volcanic Trap: Agnaktor shoots off 3 lava balls that create pitfalls that will cause low fire damage. If a hunter gets caught in a pit, the Agnaktor quickly burrows into the ground. After 13 seconds, the hunter is suddenly pulled underground, then is stuck in the Agnaktor's mouth as it dolphin dives for the duration of the pin. Once over, the creature leaps out of the ground, shakes the hunter around a few times, then throws them away. This attack causes low physical, medium fire, and the fireblight ailment status.

Circling Volcanic Dive: While underground,the Agnaktor's fin will come through the ground and circle the hunters in a shark-like style and,try to trap them on a small land of rock before diving forward and trying to constrict the hunters if hits them.

Uroktor Trap: The Agnaktor does a different roar and summons smaller than usual Uroktors,just three of them.These Uroktors slither towards the hunter and try to trap the hunter,so the Agnaktor can hit them with a Heatbeam.The only way to get out of the trap is by attacking and killing one of the Uroktors before the Agnaktor can try to pull of the Heatbeam,which takes a longer time to fire.Once one is dead,the other two will just goe back into the lava and disappear from the battle.

Ultra Heatbeam: When the Agnaktor is at 40% health,it will start to do this attack.The Agnaktor will firstly roar at the hunter before it claps its beak together and swings its head from to the left and right while clapping before firing the beam.This beam is about the size of Akantor's Wind Tunnel and it will swipe it to the left or right if a hunter is moving away from it.After doing the beam,it will fall to its side.

Supremacy Great Wroggi
Aesthetic Differences: larger sac,poison stains on face and neck,black eyes with yellow pupils(Pupils will turn purple in Rage Mode),brown markings on feet and claws,tiger-like stripes on back,and purple tint on tail.



Area and Zone: Flooded Forest/Zone 10

New Attacks and Moves:

Has all of the HC Great Wroggi's attacks.

Has the speed of the G-Rank Great Wroggi.

It now has G-Rank Poison.

The Great Wroggi now roars in a similar style to Abiorugu.The roar requires Earplugs.

Just like the HC Great Wroggi,it can make its own poison puddles by shooting poison down to the ground but unlike the HC,it can actually drink up the puddles and gain extra toxins from the puddles.

Poison Jump: Similar to the G-Rank Great Baggi,it will jump back and shoot a small mist of poison at the hunter while doing so.It will inflat its sac before jumping backwards giving hunters sometime to invade.

Toxic Rush: The Great Wroggi calls to Wroggi to attack the hunter and shove the hunter before the Great Wroggi runs at the hunter,jumps up,shoots poison on the hunter and lands on the hunter causing massive damage.When it lands it causes quake.

Combined Poison Mist: The Great Wroggi will roar at the hunter and two Wroggi will run to its side.When they are at its side,they will all shoot a large mist of poison that combines to become a massive mist of poison that moves forward.This mist actually drips small bits of poison while traveling towards the hunter so you could be poisoned if you walk in it.

Raining Poisonballs: In a similar style to the HC Lavasioth,the Great Wroggi stands up right and raises its head before shooting several poison balls in the air,that land around it.

Toxic Bodyslam: It looks into the air before jumping up,shooting a huge poisonball,and landing on it,causing the poison to fly across the area.

Venom Mode: When the Great Wroggi loses 45% of its health,the Great Wroggi's skin begins to turn purple in color and it starts to call for Wroggi.After calling them,they will begin to shoot poison on the Great Wroggi and bubbles of poison begins to flow from its back before it roars into the air.It is believed that the HC Great Wroggi is what happens if a Supremacy Great Wroggi absorbs to much toxins,making them weaker.In this mode,it gains four new attacks and,its attack and defense increases.

All of attacks can now poison you but,its LR Poison with all of its physical attacks.

In this mode,almost all of its attacks gain a massive boost in poison or size.Interestingly,the poison also takes the red portion of your health besides draining the green part but,slower than Fireblight.

The toxins will disappear after about five minutes and it will need the Wroggis to add more toxins on its body.

Toxic Spray: The Great Wroggi spits out five different balls of poison before shooting a mist of poison in an Abiorugu style.

Advance Poison Pindown: The Great Wroggi jumps on the hunter,pinning them down.After they've been pinned,the Great Wroggi will call for its pack and begin to spit like crazy on them while its pack does the same.This attack does a lot of damage after a short period of time.

Heavy Toxic Rain: The Great Wroggi and its pack all begin to shoot large mists of poison into the air.After shooting the mist,poison and poisonballs begin to raindown on most of the area.During this time,all of them are open to attack.Also during this time,Great Wroggi alittle bit more poison.

Venomous Ball: The Great Wroggi will try to shoot a ball of poison but,when it trys,the ball gets stuck in its throat and the Great Wroggi will jump up and shoot a huge ball of poison that can KO a hunter in hit.The ball actually makes three puddles after being shot to the ground.

Glittering Uragaan
Description: The Glowing Mining Wyvern of the Great Desert.This Brute Wyvern was said to only be a myth until recently but,only seems to appear when a Hallowed Jhen Mohran appears.It is believed that this Brute Wyvern eats the ore on the Jhen Mohran's body to gain its glowing armor and its hide is believed to be harder than the Jhen's armor.Interestingly,this monster has been seen eating Felvine and has been known to pass up the ore for it.Recently,its been said to have a strange relationship with Felynes and Melynx and even use them in battle.

Titles: The Glowing Mining Wyvern of the Great Desert,Glittering Pickaxe Wyvern,Unknown Phantom Moon Wyvern

Areas: The Glittering Uragaan has only been spotted in the Great Desert but,will gather in pairs in the Sandy Plains.

Aliments: Felvine-Scented,Muddy,Dizzy,and Crystallization(Rage Mode only)

Breakable Parts: Has all the breakable parts of the Uragaan but,its back can broken along with its chin twice.

Elemental Weakness: Fire and Dragon.

Differences from Uragaan: its armor is seemingly lighter,sand and mud covering underbelly along what seems to be Crystal Bones,the armor on its body is the same color as the Hallowed Jhen Mohran but,shines similar to the Silver Los' hide,chin is a jet black in color along with the scutes on its back,chin has a point going down towards the ground like a spike or a pickaxe,jade blue eyes,and glowing purple spikes all over its tail.

Attacks and Moves:

When you mine the Glittering Uragaan,you will get Crystal Bones,Golden Bones,and even has some of the same items as H. Jhen.

Unlike the normal Uragaan,its immune to Flash Bombs.If a hunter trys to flash it,the flash will be redirected towards the hunter.

This monster is weak to status effects just like the normal Uragaan but,each time the effect is used it gains immunity to it.

Similar to the Rust Dumramboros,sand will fly whenever it does certain attacks,causing Muddy effect.

When it emits gas,it will cause Muddy and in Rage Mode it will cause Crystallization.

This Uragaan doesn't do any rolling attacks until its chin is broken once.

If a hunter puts a Felvine Bomb close of the Uragaan,it will stop doing whatever attack and actually eat the bombs from the scent.The bombs do alittle bit of damage to the Uragaan and will boost the Felvine in its body.Also each time you use a Felvine Bomb,you'll need to add one more to get the Uragaans attention.

Territorial Roar: When hunters first start the quest,they'll be in the Great Desert(2nd Phase) and see the Hallowed Jhen Mohran dead in the background while infront of it,the Glittering Uragaan eating its crystals and ore.When hunters run halfway towards the Uragaan,it will turn and face the hunters before smacking its chin three times before roaring at them.When it roars,rocks and pieces of sand fly around the Uragaan,in a similar style to Odibatorasu.It does this also in Rage Mode.

Sand Traps: Now when the Uraggan smacks its chin to the ground,its chin will make holes in the ground that will trap hunters and have them in a Pitfall-like state but,hunters only stay in them for four seconds.

Rock Smash: The Uragaan digs into the ground with its mouth before pulling out a huge rock in its mouth.After it pulls it out the rock,it will do its Tremor Chin Smash and after doing it,it will smash the rocks in its jaws,causing small rock pieces to knock the hunter back.

Disco Ball: The Uragaan looks at the moon or the sun before jumping in the air as a ball and reflecting the light make to a flash effect on the hunters,making them Dizzy.

Felvine Gas: The Uragaan backs up before shooting a gas of Felvine out of its mouth.If a hunter is hit by this,afew Felynes and Melynxs will spawn and chase that hunter for one minute.

Rocky Chin: The Uragaan will roar before slamming its chin into the ground.After slamming it to the ground,a rock will be stuck on its chin and won't break until it attacks with its chin three times.When it does chin attacks,the rock will break into afew pieces causing Dizzy if hunters are to close.After the 3rd attack,it will than just violently slam down its chin causing two huge pieces boulders to fly towards the left and right.Besides the boulders sand will fly up and knock hunters in the air.

Crystal Spikes: The Uragaan will throw crystals instead of rocks.This crystals will glow and reflect light similar to Kuarusepusu's.The spikes will explode after afew seconds of being on the ground but,will stay on the ground longer in Rage Mode and will cause Crystallization when light hits them.

Chin Swipe: Uses its chin to breakthrough the sand before sliding its spike into the ground and throwing a large amount of sand infront of it.

Diving Body Roll: The Glittering Uragaan will dig into the ground before jumping out while rolling towards the hunter.After the 1st roll,it quickly will dig into the ground again and repeat this two more times.After the 3rd time,it will dig into the ground before jumping into the air and Chin Slamming down.When it does the slam,sand will fly around the Uragaan.After slamming it will taunt.

Spike Trap: The Uragaan will prepare to roll towards the hunter but,while doing so it will shake its tail.When it rolls towards the hunter,two crystals will fly from both sides of the Uragaan before it finishs the roll and does a tail swipe.When it does the swipe,a large number of crystals will be thrown from the tail and will surround the Uragaan.

Melynx Cannon: The Uragaan opens its mouth and releases the scent of Felvine.After afew seconds,five Melynx will come from underground and the Uragaan will scoop them up in its mouth before shooting a ball of sand at the hunter.In the sandball,the five Melynx are shot in five different directions and if one of the Melynx hit you they will steal your item and than run away towards the Uragaan before digging underground.You get your stolen item back after the quest no matter if you complete it or fail it.Sometimes a Felyne is in the sandballl as well and will give you a random supply item if it hits you.

The Pinballs: The Uragaan biegins to glow in color and look at the moon or sun before digging underground.When it digs,it'll jump on top of the dead H. Jhen Mohran and pick up two huge crystal balls before throwing them at the hunter and rolling towards them.When it,hits them it will knock them with its tail and have them rolling around like a Pinball game for ten seconds.

Yin Yang Roll: The two Glittering Uragaans roll around in a circle five times before rolling into each other and chin slam at the same time.

Arunaktor and Gorunaktor
Description: The strange Agnaktor-like twins of the Tainted Sea.They are said to hunt in pairs and are believed to have hidden untolded powers when their mate dies but,so far it seems they combine their attacks for more powerful blows.

Titles: The Tainted Duo,Agnaktors in the Tainted Sea?!,Gold and Silver Armored Wyverns,Unknown Leviathans of the Sea

Area: These two Leviathans have only been spotted in the Tainted Sea.

Elements: (Arunaktor)Dragon,(Gorunaktor)Thunder

Aliments: Defense Down,Dragonblight,and Thunderblight

Breakable Parts: Front claws,face,and tail can broken twice before cutting it

Elemental Weakness: Dragon

Differences from Agnaktor: (Arunaktor)glowing red eyes,silver-colored body,gold on fins along with gold teeth and gold claws,fins on feet,and unarmored body with scales showing.When enraged,it electrical currents of red dragon surge on its silver hide going towards its eyes.

(Gorunaktor)glowing blue eyes,gold-colored body,silver on fins along with silver teeth and silver claws,fins on feet,and unarmored body with scales showing.When enraged,electrical currents of blue lightning will appear on its golden body.

Attacks and Moves:

Similar to Lagiacrus,they can swim in water and share afew of its attacks.

When one of them goes into Rage Mode,the other will also go into Rage Mode.

Cyclone(Water): They both will let out a soft roar before grabbing each other by their tail and spinning in a circle,making a small whirlpool.After doing so,they will do an advance version 180 degree bite while one still holds the other by the tail.After do so,they will both roar.

Electrical Dragon Charge: Gorunaktor/Arunaktor will shake its tail before charging three times at the hunter,each time it charges it leaves behind traces of gold.During the last charge,it will jump out of the water and into the air before diving back into the water and,doing an electrical charge.Wherever the gold traces were at,the cureents will spread to them.

Slitthering Dragons: They clap their beaks to each other and,swim towards each other.When their next to each other,they will swim from left to right in a,similar style Shanthien,like a snake.While doing so,they will bite fron side before coming back together and charging at the same time slithering around each other.When they finish the charge,they will both go in different directions,one going up and the other going down,to hit the hunters.

Combined Beam(Water): The Gorunaktor charges a hunter before faking the charge and swimming towards Arunaktor.When its next to it,it will coil around the Arunaktor and both will shoot beams and,combine them.They will shoot the beams horziontally and vertically across the area.

Torpedo Throw: If a hunter is able to knock one of them on its side,the other will quickly grab the other by the tail and throw them like a torpedo at the hunters.After throwing the other,they will both taunt at the same time.

Regurgitate: Either Gorunaktor/Arunaktor will rasie their head out of the water and spit up fish,they've eaten.When they spit,small chunks of fish will fall around them and cause Defense Down.While doing this,its open to attacks.

Yin-Yang Cyclone: Their most powerful attack underwater,only done in Rage Mode.They will both go underground before jumping out of the water while circling each other.After landing back into the water,they will spin in a circle but,much faster and much more violent,making a larger whirlpool.

When this two are on land,they share afew of the Agnaktors attacks but,have afew new attacks.

Teamwork Dolphion Dive: They both rasie their heads into the air before burrowing into the ground.The ground shakes for afew seconds and they begin to dive out of the ground,five times.When their doing this,they will target two different hunters and attack them.After the last dive,they will jump out and slide in a circle around one of the hunters before stopping and shaking rocks of their body.

Bodyguard: If one of them falls over on its side,the other will slide in front of it and protect it until it gets back up.It'll use just about any attack while protecting its partner.Once the other is back up,it will roar.

Standing Beam: Gorunaktor/Arunaktor will stand on its hind legs and shoot a sweeping beam on the ground.While shooting it,rocks will shoot in front of it and it will end the beam with a bodyslam.

Slimy Spit: The Gorunaktor/Arunaktor will back up before standing up and shooting three balls of a slimy mucus.It causes Defense Down but,will change to Dragonblight/Thunderblight in Rage Mode.After shooting them,they will do a 180 degree bite.

Combined Beam(Land): Arunaktor digs into the ground before jumping out and wrapping itself around the Gorunaktor.After it wraps itself around it,they will clap their beaks together and shoot a huge beam going vertically and horziontally combined together.

Cyclone(Land): The twins roar at each other before biting each other's tail and sliding in a complete circle.While doing so,a small twister will be produced and will travel straight for afew seconds.

Tail Swipe: Raises tail off ground before swiping it from side-to-side.In Rage Mode,it will knock small rocks at the hunter.

Electrical Surge: Both of them rasie their head up into the air and their bodys surge with electricity before they slide towards the hunters and past each other.While sliding they will cover themselves with Lightning/Dragon and after the charge,they will both quickly turn around and shoot a sweeping beam.

Hidden Anger: Once one of them die,the other will seemly run towards the other one and use its head,to nazzle the dead body before turning around towards the hunters.When it turns around,it will slam its beak through the ground two times before roaring in the air.While doing so,sparks of lightning/dragon will pop up on their body and smalls bits of silver/gold scales will surround its body in an aura.

In this hidden Rage Mode,it will be able to do all the attacks that require it and its mate to do them together.

It also now controls Thunder/Dragon now,along with its normal element besides gaining a speed increase and attack increase.

Some attacks increase in size.

Now all of its bites can cause Defense Down.

Now when it roars lightning/dragon will be summoned around it.

In this mode,it gains three new attacks.

Triple Cyclone: It will run towards the hunter before sliding towards the hunter and trapping them.It will produce a twister before attacking another hunter and repeating this.

Electrical Scales: It shakes off the scales surrounding its body,spreads them on the ground multiple times while fighting the hunters.After spreading them on about ten different spots on the map,it will snap its beak together and roar.The scales will cause lightning and dragon to strike on them for 15 seconds.

Kamikaze Beam: The Arunaktor/Gorunaktor will shake their head three times before spitting a large ball of dragon and lightning on the ground.After doing so,it will raise its head and the ground will begin to rumble around before it shoots a huge beam.It will slowly turn around while shooting the beam until its turns in a complete circle.Also while doing it,surges of lightning and dragon will protect it while it does the attack.When it finishs the attack,dragon and lightning will overflow in its body causing it to fall to its side,leaving it open for attacks for about 15 seconds.

Supremacy Rathalos(3rd Gen)
Aesthetic Differences: yellow tail spike,blue-red fire like the Unknown Rathian,scorch marks on talons and face,orange eyes with blue pupils,thorns on tail like Rathian,larger spikes on back with blue tints,and pieces of flesh on its teeth.

Area: Sacred Land(Uses its original theme)

New Attacks and Moves:

His roar now requires High Grade Earplugs and can push hunters back like Wind Pressure.

In Rage Mode,his roar spawns lava geysers.

He can now dive in the middle of attacks before using his claws.

The Rathalos can set his claws on fire for 4 minutes,unlike the HC.

Flaming Jaws: From flesh being stuck in his teeth,he can now do the "Fire Bite" like his subspecies.His jaws will stay on fire for 2 minutes.

Thorny Barbs: Just like the Rathian,he has barbs on its tail but,unlike her they will be thrown during every tail based attack.These barbs will paralyze hunters if they hit the hunter and the barbs will indicate where lava geysers will show up at in Rage Mode.

Tail Spin: The Rathalos puts its tail in front of its face before spinning in a place while swiping its tail.In Rage Mode,it'll connect into a swiping Wyvern Fire.

Triple Flying Charge: While hovering,the Rathalos will roar at the hunter before charging the hunter.After the first charge,the Rathalos will dive to the side and charge the hunter again but,faster.The last time it'll dive again and charge before instantly claw swiping.

Ground Slam: The Rathalos flys up into the air before doing a Tail Flip like the Rathian in the air sending barbs down on the ground and,slamming down into the ground and roaring.While roaring,lava geysers will surround the Rathalos after firing the barbs.

Flaming Assault: The Rathalos will taunt at the hunters before flying up into the air and swooping down.While swooping down,it'll breath streams of fire on the ground at them 3 times before flying into the air and repeating it.After doing the streams of fire,it'll land on the ground and taunt for afew seconds.

Fake-Out Fireball: The Rathalos will seemingly breath a Fireball at the hunter before flying next to them and shooting the real fireball.Hunters can tell that its going to do so by seeing that the fire in its mouth is orange not a blue-red.

Triple Claw Slam: While hovering,the Rathalos will turn towards the hunter before biting at them and slamming into the ground forward three times like Berkyurosu.

Fire Tornado: The Rathalos stands upright while flapping his wings before flying backwards and shooting a huge fireball that turns into a tornado.It'll stay in the area for 20 seconds.

Swiping Wyvern Fire: The Rathalos mouth begins to fill with fire before it shoots a burst of fire down on the ground.In Rage Mode,the Rathalos will roar after doing the attack.

Spiral Fireballs: The Rathalos will have spirals of fire come out of his mouth while flying in the air.After flying into the air,the Rathalos will roar with large amounts of fire coming out of its mouth and it will fly around the area.As he flys around the area,he will be shooting multiple spiral fireballs on the ground,that turn into large explosions of lava each time they hit the ground.The Rathalos will end the attack by diving and striking one of the hunters.

Hovering Tail Whip: The Rathalos will fly in place before swiping his tail under his claws,knocking hunters back.While doing so,afew of his barbs will get stuck in the ground infront of him.If a hunter is hit by his spike,it will Paralyze them.

Tail Slam: Slams tail on the ground three times,to hit any hunters behind him.

King of the Skies: When the Rathalos loses 50% of his health,he'll fly into the air and release a powerful roar that causes lava geysers to appear in the area.While roaring,the Supremacy Rathalos eyes will begin to glow and the spikes on its body will begin to glow orange.

In this hidden Rage Mode,its fire will have wider ranges.

Its claws will stay on fire now for 6 minutes

The Rathalos mouth will now stay on fire for 4 minutes.

In this mode,the Rathalos gains 5 new attacks.

Dive Bombing: The Rathalos will fly into the air before flying in a complete circle and flying into the storm clouds.Lightning will start to strike and the Rathalos' shadow will be seen in the sky before quickly dive bombing the hunters.He'll put his claws infront before hitting the hunter,thrusting them through the volcanic rock and pinning them down.

Atomic Bomb: He stands upright like the Orange Espinas and charges a huge fireball.When he is finished charging it,he will fly up and fire it,causing a huge explosion.Hunters can attack him while charging it and if enough damage is done,he'll fall over and the fireball will do a small amount of damage to the Los.

King's Wrath: The Rathalos begins to rattle the barbs on its tail before they glow red.After glowing red,the Rathalos will hover before doing a multiple Tail Flips,sending barbs flying everywhere.When this barbs hit the ground,3 seconds later they will become lava geysersand pop up after each barb.

Wildfire: The Rathalos will fly into the sky in similar fusion to the White Espinas and suck in a large amount of air.When it sucks up enough air,it'll fire down a huge flaming fireball that covers half the area in fire.After doing this attack,it'll strike a hunter with his claws before landing and taunting for a long time.He'll taunt for about 15 seconds.

King's Throne: The Rathalos flys in the middle of the Sacred Land before landing.Once he lands,he'll grip the ground with his claws and stomp violently on the ground before holding in his roar.Once he roars,the ground will begin to shake and lava geysers larger than usual will start to pop around the area.Also while roaring,lightning will strike around the area.After doing this roar,he'll fall to side and stay on the ground for 10 seconds open for all attacks.If hunters use the binder while he does this,he'll break free real fast but,if hunters use them while he is tried he'll stay in for a much longer time.

Supremacy Diablos(3rd Gen)
Aesthetic Differences: grey-black horns,teeth,spikes,and claws,broken horn,red muscle veins in wings and tail club,larger horns,blue eyes,armor turns red in Rage Mode and unarmored parts turn a slight grey.

Area and Zone: Sandy Plains/Zone 9(Uses the original Monoblos Theme)

New Attacks and Moves:

Its roar spreads much farther than usual and a barrier of wind appears around it,damaging hunters that are to close.

From the Diablos eating many different types of cacti,it has developed a special toxin that can poison monsters and poison hunters.

Now when underground,rocks will be shot out from both sides while its moving underground.

When the Diablos does the tail whip,two large puffs sand will come out and increase its range.

Now when its horn gets stuck in an object,it will quickly do its Tail Spin.

U-Turn Charge: Now when the Diablos charges,it can use one of its wings to slide back around and charge the hunter again.

Horn Thrust into a Tail Spin: The Diablos will back up before using its horns to thrust upwards and than combing it with a tail spin.

Flying Charge: The Diablos flys backwards into the air and charges forward while flying and using its horns to try to gore the player.As it charges from the air,it picks up speed,allowing it to move faster on the ground while charging.In Rage Mode,it'll use its roar after doing the attack.

Boulder Toss: The Diablos backs up before using its horns to dig through the ground and throw a huge boulder at the hunter.It has three different types of boulders it can throw.One that is just thrown forward and bounces two times forward before breaking into pieces,another that bounces from left to right before hitting dead center infront of the hunter,and the last that is thrown in the air that lands on one of the hunters.

Catapult Throw: The Diablos will dig underground and while underground,pieces of rock and sand show up in the area and will show where the Diablos is at.As the rock and sand starts to disappear,out of nowhere the Diablo's tail surfaces and it than rears its tail back before using it to throw huge boulders at the hunters like a catapult.It'll throw one boulder and repeat this two more times while in Rage Mode it'll do it four times.If a hunter uses a sonic bomb while it does this attack,its tail will stop and fall to ground allowing hunters to get free hits on the tail but,after afew seconds its tail will go back underground and it will lanuch itself out of the sand where its tail was at.

Double Tail Swipe: The Diablos will let out a loud growl,before slamming its tail into the ground causing quake and quickly doing a 180 degree tail swipe before slamming its tail into the ground again and doing the 180 degree tail swipe again.After doing the attack,it'll do a taunt similar to the Rathalos and Rathian roaring.

Bodyslam: The Diablos will knock its head on the ground before thrusting forward,similar to the HC Monoblos.

Sand Dive: When the Diablos is in Rage Mode,it will roar and shake its head three times before flying into the air.It will home in one of the hunters and dive straight down towards them,stabbing them with its horns while diving into the sand.After diving into the sand,the Diablos will do any attack while underground.

Cactus Breath: A purple mist will appear around its mouth and it will slowly back up before shooting a burst of poison out of its.In Rage Mode,the range of the poison increases.Occasionally,it will eat from the Cacti in the area to boost its poisonous breath.

Sand Pillars: In Rage Mode,when it roars large pillars of sand will rise from the ground and trap hunters in them.Hunters have to repeatly press certain buttons(Y,X,B,A for example)in order to get out.If a hunter fails to do so,they'll be trapped in the sand for afew seconds and be open for attacks.

Sand Gust: The Diablos will quickly fly back and use its wings to cause a gust of sand to knock the hunters in the  air.After knocking them in the air,it will charge forward and deal more damage to the hunter while they are in the air.It only does this in Rage Mode.

Underground Tail Slam: While underground in Rage Mode,the ground will begin to shake and the Diablo's tail will come out of the ground.When it comes out of the ground,it will slam its tail from side to side before slamming its tail hard on the ground causing quake and swiping sand at the hunters.After doing this,it will rocket out of the sand and jump towards one of the hunters before taunting.

Earthquake Charge: The Diablos will slam both of its feet into the ground before roaring with a much deeper tone.After doing so,it will charge much faster than usual at hunter while surrounded by large amounts sand and, each step it takes causes quake and makes a tremendous sound like an earthquake.After charging,it will quickly turn around charge the two more times.The sand increases the hitbox of the attack and is only done in Rage Mode.

Tyrant's Last Stand: When Diablos loses 75% of its health it will start doing this attack.The Diablos will fly into the air and charge hunters with its horns five times before flying high into the air and slamming hard into the ground.When it slams into the ground,the Diablos will cause the hunters to fly into the air and it will combine this with a powerful roar a lot louder than the normal one,that causes massive damage and sends hunters flying into the other direction.After doing this it will,taunt for 20 seconds.

Supremacy Royal Ludroth
Aesthetic Differences: larger crest on head,larger spongy mane with brown markings,spikes on tail fin,claws and spikes red in color,green eyes,and large scars and wounds on left side of body.

Areas and Zones: Deserted Island/Zone 10 and Flooded Forest/Zone 4

New Attacks and Moves:

Now when he bodyslams, it causes quake.

The Royal Ludroth will now occasionally shake his mane and spray water on hunters close to him while doing so. It causes waterblight if your to close.

When he tail swipes, two balls of mud will knocked at the hunters.

This Royal Ludroth can connect his barrel roll into just about any attack.

While fighting him, Ludroth will constantly be spawning in the area with him.

All of his water based attacks are larger.

Double Hipcheck: The Royal Ludroth rears back before quickly doing a double hipcheck similar to the Glacial Agnaktor but, much faster.

Triple Waterballs: Stands on his hind legs, before shooting down three waterballs while turning towards a hunter. In Rage Mode, he will also swipe his tail afew times to knock hunters back, attacking him.

Hydro Pump: The Royal Ludroth will shake his head and water will be begin to drip from his mane. As the water drips from his mane, water will begin to fill his mouth before it shoots a huge busrt of water out of his mouth. As he shoots the water, he'll swipe from left to right in front of it. In Rage Mode, the burst of water will increase in size.

Charged Waterbomb: The Royal Ludroth will back up and begin to charge a ball of water. As he charges it, he will slide forward before turning around and shooting a huge ball of water at the hunter, that covers a wide area when it explodes.

Underwater Barrel Roll: The Royal Ludroth rolls to his side and rolls to both sides while underwater.

Heat Seeking Missile: The Royal Ludroth will swim in a complete circle before jumping out of the water and landing on top of a hunter. When he lands, he'll shoot turn around while on his back and shoot multiple waterballs around him.

Counter-Barrel Roll: When he is knocked to his side, he won't just get back up but, he will do a barrel roll as soon as he gets back up on his feet.

Ludroth Swarm: He stands up on his hind legs and calls his harem to swarm a hunter nearby. When they swarm, they will attack the hunter for afew seconds.

Muddy Bodyslam: The Royal Ludroth jumps backwards and slams down on the ground with bits of mud surrounding him.

Watery Globs: The Royal Ludroth will roar before shooting large globs of water in the air. It shoots nine of them in the air that surround him and than runs around shooting multiple waterballs at the hunters.

Drunken Rampage: An attack only done in Rage Mode. The Royal Ludroth will slam both claws into the ground and do a roar that needs Earplugs. After the roar, 4 Ludroths will begin to jump on land and they will run to the Royal's side. As they run to his side, water will begin to drip from their sponges and they all will do the Drunken Charge at the same time. They will do this 3 times in a row before they stop and turn to each other. When they turn to each other, they will shake their heads and shoot a Hydro Pump at the hunters before they collide and large waterballs fall from the sky. Hunters can actually stop the Drunken Rampage by killing two of the Ludroths or knocking the Royal Ludroth to his side.

Hydro Cannon: The Supremacy Royal Ludroth's strongest attack. The Royal Ludroth will make a strange roar at the hunters before it begins to shoot his Hydro Pump before he stops shortly after. He than calls for 3 Ludroths that run to his side and shoot their own Hydro Pump at their leader's mane. As they shoot at his mane, he will try to do the Hydro Pump again but, instead he'll just shoot a puff of water. As he trys it again, he willl begin to do the Hydro Pump again but, in the middle of the attack, a much larger stream of water burst from his mouth and he begins to shoot the Hydro Cannon. He will turn while doing it but, he will also swipe his tail. After doing the attack, he'll stop and begin to drool before jumping into the water to refill his mane with water. He'll taunt for 20 seconds while underwater. If hunters are able to kill one of the Ludroths, his Hydro Cannon will decrease in power with each Ludroth killed. If all of the Ludroths are killed than he'll just do a normal Hydro Pump.

Supremacy Crimson Qurupeco
Aesthetic Differences: a blue feathery mane on head,a larger vocal sac that is blue in color,blue stripes on tail and wings,vivid green on underbelly,purple stripes on neck besides more feathers on neck,larger amount of feathers on back,electricity covering flints(They glow in Rage Mode),black eyes with red pupils,and five feathers on tail.

Area and Zone: Flooded Forest/Zone 1 and Volcano(3rd)/Zone 4

New Attacks and Moves:

Shares all of the attacks and moves of the Supremacy Qurupeco.

Its tail swipe now causes Dragon Wind Pressure.

The Supremacy Crimson Qurupeco uses the Thunder element instead of the Fire element.

It will call for HC/Unknown boss monsters along with smaller monsters found in this two areas.

Now when it roars to enter Rage Mode, lightning will strike around it to stop hunters at their tracks.

Similar to Farunokku, it will shake its feathers together to generate a powerful static electricity, that increases the power of its thunder based attacks.

Similar to the Supremacy Qurupeco, it can coat its flints in mucus that lasts for 6 minutes. While the mucus is on the Crimson Qurupeco's flints it increases the range of its "Flash Bang" and lightning will strike around it when it does it. It can also produce shocks of lightning in its mouth that last for 3 minutes.

Lightning Bite: When the Crimson Qurupeco is hovering in the air, it fly over a hunter before biting down on the hunter with a huge spark of lightning.

Lightning Rod: The Qurupeco extends its neck out and shakes the feathers on its neck multiple times. As it shakes its neck, electricity will surround its neck and it will begin to slap the hunters with its neck. It will try to hit hunters with its neck 5 times before it jumps up and down and, a barrier of lightning is produced around its body. After the barrier, the Qurupeco will stop and shake its neck multiple times.

Static Charge: The Supremacy Crimson Qurupeco begins to shake all the feathers on its body before they begin to turn blue in color and fill with electricity. As they fill with electricity, lightning will strike around the Qurupeco and the Qurupeco will fly into the try to slam a hunter into the ground while surrounded by a huge burst of lightning.

Shockwave: The Supremacy Qurupeco jumps back and shoots multiple mucusballs while flying back. As it lands, it will quickly spark the mucusballs with its flints, to make a shockwave of electricity in front of it. After doing it, it will roar.

Triple Flash Bang: The Crimson Qurupeco claps its flints together 4 times, as its flints begin to glow. As they glow, the Qurupeco will jump towards the hunter and clap both flints together before jumping up and doing its flash. It'll repeat this two more times before flying back.

Triple Thunderball: The Qurupeco inflast its sac as it begins to glow a bright. It than begins to shake its feathers before shooting balls of lightning infront of itself.

Electrical Shield: The Qurupeco dances in place and begins to produce a large amount of static electricity that turns into a small ball of lightning that increases in size. As it increases in size, the Qurupeco shakes its head before lightning burst from its back, covering its whole body.

Static Shock: The Qurupeco shakes all of its tail feathers on its body before flying into the air and trying to crash the hunter with its weight by landing on them. When it lands, it will cause a shockwave around it before it builds up static in its feathers and shock the hunter with electrical shocks.

Thunder Blots: The Crimson Qurupeco flys into the air before roaring like a random boss monster. As it roars, lightning will begin to surge around its feathers and its eyes and sac will begin to glow blue. As they glow, large amounts of lightning begin to surround it before it roars and bolts of lighning and balls of lightning fall randomly out of the sky. After doing this attack, it will fall on the ground and try to get back on its feet.

Supremacy Ukanlos(3rd Gen)
Aesthetic Differences: orange eyes,longer chin,chunks of ice on back,two horns on head,broken spikes on underbelly,longer fin spikes tipped with ice,ice covers face and arms in Rage Mode along with its eyes turning red,icy spikes on arms,and blue tints on tail.

Area: The Polar Zone

New Attacks and Moves:

Now before the Ukanlos roars, a large cloud of snow will surround it and will be shot at the hunters when it roars.

While swimming through the ice, the Ukanlos will knock chunks of ice from both sides of it.

Now after swimming through the ice, it will quickly turn around and do a sweeping beam.

Now when the Ukanlos jumps towards a hunter, chunks of ice will fall from the ceiling around it.

When the Ukanlos taunts now, it will raise its head slightly, making it harder for hunters to hit his head.

Now when it comes from underground, it will shake of snowballs off its body, that can incase the hunter.

Its bite causes Soiled now.

Sumo Slam: The Ukanlos slams both claws to the ground multiple times before roaring.

Snow Shovel: The Ukanlos takes afew steps back before walking forward and throwing chunks of ice infront of it while also shoveling up some snow. It'll throw snow and ice at the hunter about three times. In Rage Mode, it'll do it five times.

Frostbite: It will roar before backing up and using its chin to throw the hunters in the air, letting them fall to the ground. In Rage Mode, when it throws them in the air, it will shoot burst of ice on the hunters before biting forward causing them to fly forward and take a large amount of damage.

Fish Breath: The Ukanlos roars at one of the hunters and shoots two balls filled with rotten fish infront of them. The balls will explode after landing in 10 seconds.

Frozen Trap: The Ukanlos digs underground and the ground begins to shake. As the ground shakes, small cracks are made on the ice, making small traps for the hunter. If a hunter falls in one of these, they will be stuck for 5 seconds. In Rage Mode, pillars of water will come out of the cracks and will send hunters flying in the air if their hit by them, when it roars.

Snowball: In Rage Mode, the Ukanlos will put its chin in the ground and lift up a huge chunk of ice. When it lifts up the snowball, it will either roll the snowball towards the hunters with its chin, throw it and smack it at the hunters with its tail, or just throw into the ceiling and cause rocks to fall randomly in the area. When it rolls the ball, it will grow bigger and bigger until it hits someone or a wall. After doing either three, it'll taunt for afew seconds.

Blizzard Beam: The Supremacy Ukanlos turns towards the hunters before stopping and doing an Akantor style beam but, unlike Akantor, it will bite to its right side and do a sweeping beam quickly after this beam. The Blizzard Beam causes Snowman and Iceblight.

Arctic Bodyslam: The Ukanlos shakes its head two times while looking into at the ceiling before jumping into the air and making a hard landing on the ground. While doing the bodyslam, huge chunks of ice will pop up from the ground, making hunters Dizzy if their hit. In Rage Mode, it will jump, shoot a huge ball of fish down on the ground and do a huge bodyslam but, adding Soiled to the mix.

White God Mode: The Ukanlos looks at the hunters as its hide begins to harden and sparkles of ice flys around its body. As the ice sparkles, the Ukanlo's eyes begin to turn a ghostly white and ice spikes begin to form on its tail. Before long, the Ukanlos stands on its hind legs and roars at the hunters. It only goes into this hidden Rage Mode, when it loses 40% of its health.

The Ukanlos' tail can't be cut until in this mode.

The sparkles of ice around its body, decreases a hunters stamina faster when their close to Ukanlos.

In White God Mode, some of its previous attacks increase in size.

Now when it roars, pillars of water will pop up randomly around the area to hit hunters.

Its tail swipe now causes Iceblight.

Now when it swims through the ice, it will have the two horns on its head out, to add more range to the attack.

In this the mode, the Ukanlos gains 4 new attacks.

Subzero Freeze: The Ukanlos backs afew steps before it shoots a beam of ice on the ground to form a block of ice. If any hunters are hit by it, they will be stuck in the block of ice. As the hunters struggle to get out of the ice, the Ukanlos will throw the ice in the air, above it, before it raises its head, with its mouth wide open and crushs it with its powerful jaws. When it bites the ice, it will cause the Soiled effect while also doing a large amount of damage.

Icy Wind Tunnel: The Supremacy Ukanlos begins to suck the hunters toward it before it shoots two tornados of ice and snow at the hunters. When it shoots the tornados, they will wander around randomly through the area for 20 seconds.

Tidal Wave: The Ukanlos digs underground and begins to swim out of the Polar Zone. While swimming, water begins to pure into the Polar Zone before a mighty roar is heard in the distance. As the roar ends a huge wave of water begins to rush the glacier of ice along with Ukanlos riding with the waves. As the wave overwhelms the glacier, the Ukanlos will charge through the glacier and do tremendous damage to the hunter. The wave will also  do medium damage to the hunter and also cause Waterblight. After doing this attack, the water will drain into the cracks and the Ukanlos will taunt for 10 seconds.

Arctic Storm: The Ukanlos roars in place before digging underground. After digging underground, the ground begins to shake and it begins to snow rapidly outside the glacier. After the ground shakes, the Ukanlos begins to roar underground. As it roars underground, four large pillars of water will come out randomly in the area, huge ice spikes will come out of the ground randomly every few seconds before disappearing, and huge blocks ice will fall randomly on the ground every few seconds. During all of this, it begins to the end the storm with a huge beam of ice and water in the middle of the map, that breaks through the glacier. After this powerful attack, it surfaces from the ice and begins to taunt for 15 seconds.

Supremacy Ivory Lagaicrus
Aesthetic Differences: larger dorsal spikes,longer antler-like horns,bite marks on neck and dorsal spikes,blue bands running from head to tail,blue parts on body glow bright blue in Rage Mode and eyes glow a bright blue,and scars on tail fin.

Area: The Supremacy Ivory Lagiacrus has interestingly only been spotted in Zone 5 of the Deserted Island but, why is unknown.

New Attacks and Moves:

Now when it backs up to shoot lightning balls at the hunter, it will produce an eletrical barrier around itself, for each lightning ball it shoots.

Now when the Ivory Lagiacrus, does its side bite it will instantly do an hipcheck to whatever side.

Similar to Farunokku, a surge of electricity will be produced on its horns and explode with electricity every few seconds in Rage Mode.

The Ivory Lagiacrus now has a Tail Swipe similar to Shanthien.

Afew of its attacks now cover a much wider range.

Tail Slam: The Lagiacrus will slam its tail down on the ground to cause the quake effect around its before doing a Tail Swipe. It will also do this to stop hunters and do one of its other attacks.

Double Side Bite: The Lagiacrus will first bite to its left and than to its right before ending it with a Spinning Tail Whip.

Spinning Tail Whip: The Ivory Lagiacrus will raise its tail up and do a quick bite to the side in a similar way to Tigrex before spinning kinda like Tigrex.

Lightning Summon: The Ivory Lagiacrus rasies its head and lightning begins to charge up on its tail and head. As it charges up, the lightning begins to run towards its spikes. When it reachs its spikes, the Lagiacrus will roar and lightning will come from its spikes and hit around its body.

Double Hipcheck: The Ivory Lagiacrus will charge its body up with electricity before shoving forward and quickly sliding next to the hunter and hipchecking again.

Sliding Barrel Roll: The Lagiacrus backs up before sliding forward and turning to its side and quickly doing a Hyujikiki style Barrel Roll.

Lightning Ball Barrage: Lightning begins to charge in the Ivory Lagiacrus' mouth before it shoots multiple lightning balls in similar to Yian Kut-Ku. It will shoot 4 lightning balls when it does this attack.

Electrical Discharge: The Ivory Lagiacrus roars and, raises its tail and head in the air before it discharges electricity three times in a row. After doing this attack, it will shake its head and taunt for afew seconds.

Lightning Pulse: The Lagiacrus growls before releasing a pulse of lightning down on the ground that makes hunters dizzy. After doing this, it will taunt for afew seconds before roaring.

Fulgurbug Mode: When the Ivory Lagiacrus loses 35% of its health, it'll go into this mode. The Ivory Lagiacrus will do its Electrical Barrier but, as it does it, Fulgurbugs from all around the area will begin to fly towards the Ivory Lagiacrus and will gather all over its body. While this happens, its roar will become deeper and its eyes will turn completely blue. As the barrier disappears, it will seem normal but, than all of sudden, the Lagiacrus howls in the air with lightning bursting from around it. The Ivory Lagiacrus now glows blue like Zinogre and lightning is constantly surging from its blue bands,horns,spikes,and tail.

In this mode, the Lagiacrus' attack and defense increases.

Now when it does some attacks using its mouth, it will add electricity to it to increase its range.

Also in this mode, alot of its attacks that usually wouldn't cause Thunderblight now cause it and afew of its attacks now send Fulgurbugs towards hunters.

In this new Rage Mode, it gains five new attacks.

Lightning Beam: The Ivory Lagiacrus takes five steps back before shooting a beam of lightning at the hunters. It will stand up and sweep it forward afew times before finishing it.

Rainbow Ball: The Lagiacrus charges a ball of electrcity in its mouth before shooting it in the air. When its shot in the air, rainbow colored lightning will strike around the area for afew seconds before the ball disappears. When enough damage is dealt to during battle later on, Fulgurbugs will gather in the ball and fly towards a random hunter. When it impacts the hunter, the ball will explode with a large explosion.

Electrical Trap: The Lagiacrus will smack its tail and neck before doing this attack, causing quake. As it does this, it will use its Lightning Pulse to stun the hunters before using its Electrical Barrier to deal heavy damage. After doing this attack it will taunt for 10 seconds.

High Voltage: The Ivory Lagiacrus begins to charge high voltages around its body causing small bits of lightning to strike the ground. After this it stands in place and roars, before it trys to shoot a lightning ball. When it trys to shoot it, it will implode inside it, causing a massive surge of electricity to appear around the Lagiacrus.

Super Explosive Wave: The Supremacy Ivory Lagiacrus' strongest attack. The Lagiacrus curls up to do its Super Electrical Barrier but, afew things different happen. Lightning will surge around its body,Fulgurbugs will gather around it,afew Fulgurbugs will move around in sphere formation away from the Ivory Lagiacrus giving a hunters an idea how far it may spread, and the ground will begin to shake. As the ground shakes, rocks will begin to pop up from the ground randomly before it does a sphere barrier of lightning that covers a large amount of the area that can possibly KO a hunter in one hit. After doing this attack it will taunt for 15 seconds.

Supremacy Deviljho
Coming Soon.

Unknown Amatsumagatsuchi
Coming Soon.

Rathian Unknown Species(3rd Gen)
Coming Soon.

Other Pages I've Made
http://monsterhunterfanon.wikia.com/wiki/Monster_Hunter_Ecologies

http://monsterhunterfanon.wikia.com/wiki/HC_3rd_Generation_Monsters  Taken over by Cottonmouth255

http://monsterhunterfanon.wikia.com/wiki/The_Marshland,The_Hazardous_Swamp