Cave Gobul

The Cave Gobul is a very rare and very dangerous Gobul subspecies that appears in Monster Hunter Destiny's G-Rank. Like the Gigginox, it has no eyes, and it can utilize its lantern even after it's been broken. However, breaking its lantern will still nullify its signature moves.

English: Cave Gobul

Japanese: Chanagaburu Kishou Shuu

Latin: Lataos terribilis speluncam

In-Game Description
Water monsters that dwell in pitch-black caves. They use their bright lights to lure prey in, then use their poisonous spines to make the killing blow. Totally blind, their whiskers allow them to pick up vibrations.

Introductory Cutscene
Location: Cavernous Cliffs Area 8

Synopsis: coming soon

Basic Information
Monster Class: Leviathan

Weakness: Fire

Element: Water

Status Ailments: Waterblight, Lightblight, Poison, Stun

Habitats: Cavernous Cliffs

Behaviour:
 * Rests underground to restore stamina
 * Cannot use its whirlwind attacks when low on stamina
 * Drops an item when fished out of the water
 * Back inflates when enraged
 * Illuminates the area after performing a Charge Up attack
 * Cannot use Charge Up and Searchlight attacks when its lantern is broken

Physiology and Behavior
coming soon

Frenzied/Apex Behavior
Cave Gobul cannot be infected by the Frenzy.

The existence of an Apex Smoky Gobul has not been confirmed.

Items/Carves
Note: Items are listed in order from most common to least common.

G-Rank
Body x3: C.Gobul Piel, Fine C.Gobul Fin, C.Gobul Surspike, Toxin Sac, Flood Sac, C.Gobul KingWhiskr

Tail x1: C.Gobul Surspike, Fine C.Gobul Fin

Capture Rewards: Fine C.Gobul Fin, Toxin Sac, Flood Sac, C.Gobul Piel

Break Lantern: Gobul Lantern+, C.Gobul Beacon

Item Drop: Lrg Wyvern Tear, Wyvern Tear, C.Gobul KingWhiskr

A-Rank
Body x3: C.Gobul Dermis, C.Gobul Oar, C.Gobul Pike, Corroding Sac, Deluge Sac, C.Gobul Beard

Tail x1: C.Gobul Pike, C.Gobul Oar, C.Gobul Surspike

Capture Rewards: C.Gobul Oar, Deluge Sac, Corroding Sac, C.Gobul Dermis, C.Gobul Oar x2, Toxin Sac x3

Break Lantern: C.Gobul Beacon, Gobul Lantern+, C.Gobul Beacon x2

Item Drop: Mega Wyvern Tear, Lrg Wyvern Tear, C.Gobul Pike

Item Description
G: A:
 * C.Gobul Piel:
 * Fine C.Gobul Fin:
 * C.Gobul Surspike:
 * C.Gobul KingWhiskr:
 * C.Gobul Beacon:

''Note: Deluge Sacs can be carved from some Water-element monsters. Corroding Sacs can be carved from Poison-using monsters.''
 * C.Gobul Dermis:
 * C.Gobul Oar:
 * C.Gobul Pike:
 * C.Gobul Beard:
 * Deluge Sac:
 * Corroding Sac:

Land Phase
Charge Up: Performs the startup animation for The Light, but doesn't release a blinding flash afterwards. Instead, it will store the light inside its lantern, causing the area to become illuminated. Before it leaves the area, it will always perform The Light, minus the startup animation. This causes its lantern to go back to normal. It cannot perform this attack when its lantern is broken.

Galloping Charge: Clumsily gallops forward until it reaches its target, then trips over its own feet and lands on its face.

Wide Bite: Opens its vast maw, then jumps forward and chomps down hard. Can do two if the first misses.

Mud Lunge: Burrows into the ground, approaches a target, and then emerges and performs the Wide Bite. Like the Wide Bite, it can do two if the first misses.

The Light: Lowers its head, sparks its lantern twice, then roars and creates a blinding flash of white light. It can still do this when its lantern is broken. (Lightblight, Stun)

Rolling Pincushion: Arcs its back, inflates its back spines, then barrel rolls over the target. It will then take a moment to retract its spines. When enraged, it is difficult to see this attack coming.

Venom Slap: Opens its mouth slightly, raises its tail, then swings it once to the left and right. (Poison)

Funnel of Death: Burrows into the ground, approaches a target, and then emerges and exhales a watery whirlwind. It will end by jumping up out of the ground. (Waterblight)

Body Slam: Rears up onto its hind fins, stays still for a moment, and then crashes down onto all fours.

Roll-Funnel Combo: Performs a Rolling Pincushion and then immediately burrows into the ground. It will then perform a Funnel of Death. (Poison, Waterblight)

Toxic Spines: The Cave Gobul can leave spines behind on the ground when it does its Pincushion attack. They vanish after a short amount of time. (Poison)

Roar: Unlike the regular Gobul, the Cave Gobul can produce a deafening roar when enraged. It will puff up its back, open its mouth, and release the roar. Can be blocked with Earplugs.

Water Phase
Charge Up: See "Land Phase."

Wide Bite: See "Land Phase."

Mud Lunge: See "Land Phase."

Rolling Pincushion: See "Land Phase." (Poison)

Venom Slap: See "Land Phase." (Poison)

The Light: See "Land Phase." (Lightblight, Stun)

Double Bite: Lunges and bites at anything in front of it.

Hungry Charge: Charges forward with its mouth wide open. It will often do a U-Turn and follow it up with another one when enraged.

Triple Flip: Raises its head while letting out a distinctive growl, then inflates its back and does three somersaults in quick succession. (Poison)

Vacuum: Burrows underground, pokes its head and torso out, and commences inhaling a whirlpool-like funnel into its mouth. It can rotate while doing this, and if it sucks its target in, it will burst out of the ground and bite down. (Waterblight)

Poisonous Pain: Burrows into the ground, approaches a target, and suddenly extends its spines without warning. (Poison)

Flying Fish: Burrows into the ground, then launches itself upwards.

Searchlight: After performing a Charge Up, the Cave Gobul will sink to the lake bottom and turn to face its chosen target. A small beam of light will come out from its lantern and follow the target wherever it goes. Five seconds later, the Cave Gobul will turn to face its target's new position, roar, and fire a massive laser beam from its lantern. It must then Charge Up again if it wants to use this attack. (Lightblight, Stun)

Roar: See "Land Phase."

G-Rank
Elemental Resistances: Skills: Light Res +15, Iron Wall, Mounting Master
 * Fire (0)
 * Water +20
 * Thunder +5
 * Ice +10
 * Earth (0)
 * Sky -10
 * Dragon -5

A-Rank
Elemental Resistances: Skills: Light Res +15, Iron Wall, Mounting Master, (more coming soon)
 * Fire +10
 * Water +30
 * Thunder +15
 * Ice +20
 * Earth +10
 * Sky (0)
 * Dragon +5

Sword + Shield
Cave Cleaver: Grim Cavecutter: Cavernous Grimvenom:
 * G-Rank
 * Raw Damage - 336
 * Elemental Damage - 240 Poison
 * Slots - 2
 * Sharpness - White
 * Affinity - 0
 * A-Rank
 * Raw Damage - 379
 * Elemental Damage - 290 Poison
 * Slots - 2
 * Sharpness - Purple
 * Affinity - 0
 * A-Rank
 * Raw Damage - 424
 * Elemental Damage - 350 Poison
 * Slots - 2
 * Sharpness - Purple
 * Affinity - 0

Dual Blades
Dark Twinspines: Blind Twin Venswords: Rockcleaving Twintoxin:
 * G-Rank
 * Raw Damage - 385
 * Elemental Damage - 240 Poison
 * Slots - 2
 * Sharpness - Blue
 * Affinity - 0
 * A-Rank
 * Raw Damage - 413
 * Elemental Damage - 280 Sleep
 * Slots - 2
 * Sharpness - Purple
 * Affinity - 0
 * A-Rank
 * Raw Damage - 469
 * Elemental Damage - 360 Poison
 * Slots - 3
 * Sharpness - Purple
 * Affinity - 0

Lance
Shady Lighteater: Shadowy Hungerspear: Waterwarring Grimgrave:
 * G-Rank
 * Raw Damage - 642
 * Elemental Damage - 260 Poison
 * Slots - 2
 * Sharpness - Blue
 * Affinity - 0
 * A-Rank
 * Raw Damage - 769
 * Elemental Damage - 300 Poison
 * Slots - 2
 * Sharpness - Purple
 * Affinity - 0
 * A-Rank
 * Raw Damage - 872
 * Elemental Damage - 380 Poison
 * Slots - 2
 * Sharpness - Purple
 * Affinity - 0