User blog:Cobalt32/Rifles

The Rifle is a Gunner weapon class that focuses on range, power, and accuracy in exchange for speed and versatility. Unlike Bowguns, wose base or elemental power varies with the ammo type used, Rifles have only two ammo types per gun: the unlimited default ammo, whose raw/status/element power varies individually, like with Blademaster weapons, and one other ammo type, such as Crag, Pellet, Slicing, etc. that comes in a limited supply. The secondary ammo doesn't necessarily come with the Rifle; it must be carried in the Hunter's ammo pouch, in the form of either standard Bowgun ammo, or a new "Bullet" ammo type (similar to "Ammo" for Bowguns or "Coatings" for Bows) that may also be used with Dual Pistols (another weapon class I designed. Article coming soon). Performance wise, the Rifle behaves similarly to a light Bowgun, but with a few differences: refire rates are generally slower than Bowguns due to the need to chamber the next round after firing (done automatically as part of the "recoil" animation), lower ammo capacity (usually 1-4 bullets per reload), and different animations for the various reload speeds (fast = clip reload, medium = individually insert bullets, like a shotgun, slow = musket reload; Agrravatingly slow, but rare and usually found on particularly powerful Rifles). To summarize, behind this weapon's slow refire rates and limitions of ammo variation hides considerable power on par with that of a Blademaster weapon such as an SnS, and its straightforward damage values may appeal to hardcore Blademasters willing to try out the Gunner class but unwilling to have to deal with the various complexities of Bowgun selection. Any questions? Cobalt32 23:52, June 10, 2011 (UTC)