Cottonmouth255 - MH3D Areas

NOTE: Images coming soon.

Intro to MH3D
Monster Hunter 3 Destiny is a massive Monster Hunter game that I have invented. It combines the aspects of Monster Hunter Freedom Unite and Monster Hunter Tri G. It has all of the monsters from both games, and even the new areas are made from combinations of the two games.

For now, I'm going to post information on the brand-new areas that hunters will visit in their Quests. Enjoy!

The Idyllic Ocean
The Idyllic Ocean, like the name suggests, is a peaceful, forested area with a huge lake leading out to the sea. Over half of the area is covered in deep, blue water. It is based off of the Deserted Island and the Jungle from previous games.

Basic Information
Region Type: Jungle, Beach, Lake

No. of Areas: 13 + Base Camp

Native Plants: Herbs, Firedouse Berries, Blue Mushrooms, Dragon Toadstools, Ivy, Waterblock Seeds, etc

Small Monsters: Aptonoth, Kelbi, Epioth, Rograt, Mosswine, Conga, Felyne, Melynx, Altaroth, Vespoid, Bnahabra, Hermitaur, Ceanataur, Ludroth, Jaggi, Jaggia, Velociprey, Parnivid, Fish

Large Monsters: Aoshira, Velocidrome, Great Jaggi, Yian Kut-Ku, Congalala, Royal Ludroth, Gobul, Purple Gypceros, Daimyo Hermitaur, Plesioth, Green Plesioth, Toxic Barroth, Yian Garuga, Lagiacrus, Shogun Ceanataur, Kushala Daora, Doboruberuku, Jinouga, Hypnocatrice, Queen Vespoid, Glauturna, Crimson Uragaan, Agsolstea

Large Monsters (High-Rank): Purple Royal Ludroth, Pink Rathian, Azure Rathalos, White Lagiacrus, Emerald Congalala, Plum Daimyo Hermitaur, Terra Shogun Ceanataur, Deviljho, Bracchidios

Area Information
Areas 1, 2, and 3 are very forested, with lots of trees and shrubs. Many large monsters such as Yian Kut-Ku and Agsolstea can be fought in here. However, the trees make it quite hard to see.

Area 4 is rocky and barren. It is a favorite sleeping spot of Agsolstea and Crimson Uragaan.

Area 5 is a cove-like area, with a rocky shore and lots of water. It is the sleeping spot of Jinouga, Toxic Barroth, and the White Lagiacrus.

Area 6 is a grassy plain, dominated by a huge rocky cliff. Many large wyverns like to hunt here, and most, if not all, large monsters wander here at some point.

Area 7 is a vast beach. The majority of the area is a huge gulf that opens up into the ocean. A lot of aquatic monsters make their home here, such as the Gobul and Lagiacrus.

Area 8 and 10 are completely water areas. They, too, open into the ocean, which is not accessable to hunters. Occasionally, a Glauturna is seen swooping above these areas.

Area 9 is an island surrounded by water. Agsolstea can swim to this area by jumping in the water in Area 7 and coming ashore.

Area 11, connected to Area 10, is a cavernous, underwater area. It is very deep, and the preferred sleeping spot of the Gobul.

Area 12 is simply a long cavern, leading from Area 10 to 13. No large monsters live here.

Area 13 is a cavern that is inaccessible by land, instead having an underwater tunnel to connect to the more open areas. Royal Ludroth, Lagiacrus, and all Carapaceons sleep here.

Barren Desert
The Barren Desert is a combination of the Sandy Plains and Desert from past games. It has a much wider variety of environments than one may think.

Basic Information
Region Type: Desert, Cave, Oasis

No. of Areas: 14 + Base Camp

Native Plants: Cactus Flowers, Sunset Herbs, Hot Peppers, Icethaw Pellets, Parashrooms, etc

Small Monsters: Aptonoth, Apceros, Rhenoplos, Rograt, Felyne, Melynx, Altaroth, Vespoid, Bnahabra, Hermitaur, Jaggi, Jaggia, Genprey, Giggi, Cephalos, Delex, Parnivid

Large Monsters: Great Jaggi, Gendrome, Qurupeco, Cephadrome, Khezu, Barroth, Daimyo Hermitaur, Plesioth, Rathian, Haparubokka, Monoblos, White Monoblos, Rangurotora, Tigrex, Mist Gigginox, Diablos, Black Diablos, Sand Plesioth

Large Monsters (High-Rank): Pink Rathian, Wind Barioth, Desert Doboruberuku, Copper Blangonga, Plum Daimyo Hermitaur, Deviljho, Black Tigrex, Scoliarch

Area Information
Area 1 is a "crossroads" area that connects all of the main parts of the Barren Desert. There are no large monsters to worry about here.

Areas 2 and 3 are dark caverns that have light-able torches in them. The Mist Gigginox and Khezu can be found here.

Area 4 is a muddy, enclosed area. Barroth and Sand Plesioth sleep here.

Areas 5 and 14 are oasises with underwater areas. Plesioth sleeps in Area 5 and the Hermitaurs sleep in 14.

Area 6 is a vast, dim cavern. A Torch is not required in this area, but it is still quite dark. Several large monsters return here to rest, like with Area 11 of the Sandy Plains.

Area 7 is a cavern as well, but with an open ceiling. Because of the sunlight, plants are plentiful here. The Desert Doboruberuku and Qurupeco sleep here.

Area 8, 9, 11, and 12 are expansive desert areas. Almost all large monsters can be found in at least two of these areas.

Area 10 is a very lush region. Many Parnivid make this area their home.

Area 13 is also desert, but much scrubbier, with lots of shrubs and cacti. Practically every single large monster can be encountered here.

Wet Rainforest
A very humid, swampy region. It is a combination of the Flooded Forest and the Swamp from other games.

Basic Information
Region Type: Jungle, Swamp, Wasteland, Cave

No. of Areas: COMING SOON

Native Plants: Herbs, Toadstools, Exciteshrooms, Chaos Mushrooms, Stormsender Seeds, etc

Small Monsters: Aptonoth, Kelbi, Epioth, Rograt, Mosswine, Bullfango, Conga, Felyne, Melynx, Altaroth, Hornetaur, Vespoid, Bnahabra, Hermitaur, Ceanataur, Ludroth, Furogi, Ioprey, Genprey, Parnivid, Fish

Large Monsters: Gendrome, Congalala, Royal Ludroth, Iodrome, Dosufurogi, Gypceros, Blue Yian Kut-Ku, Gobul, Green Plesioth, Red Khezu, Lagiacrus, Doboruberuku, Chameleos, Queen Vespoid, Nargacuga, Glauturna

Large Monsters (High-Rank): Red Qurupeco, Purple Royal Ludroth, Green Nargacuga, Emerald Congalala, Deviljho, Eelekiose, Molokonyx

Area Information
COMING SOON