Screaming Death

The Screaming Death (Mortem sursurrus) is a rare genetic mutation of the more common Whispering Death. Because these Elder Dragons are so destructive, entire islands can sink whenever it burrows. A Screaming Death was behind the mass dragon migration from the northern islands to the Monster Hunter world.

In-Game Information
A rare mutation of the Whispering Death, this titanic elder dragon destroys entire islands when it rages. In contrast to its snake wyvern brethren, its screams are extremely loud and disorient other monsters. Extremely dangerous, so kill on sight!

Basic Information
Monster Class: Elder Dragons

Weakness: Dragon

Element: Fire

Status Ailments: Fireblight, Earthblight, Stun

Habitat: Radiation Field, Berk Woods

Behavior:
 * Cannot lose stamina
 * Cannot be captured
 * Drops an item when interrupted in the middle of a burrowing attack
 * Eyes glow bright red and flames huff from behind its frill when enraged
 * Can be repelled in certain quests

Physiology and Behavior
coming soon

Introductory Cutscene
Location: Sacred Land Area 1

Synopsis: coming soon

G-Rank
Arrival of the Island Sinker:
 * Goal: Repel a Whispering Death
 * Location: Sacred Land
 * Environment: Stable
 * Client: Berk Chief
 * Description: Alas, that blasted Screaming Death is back - the same one that drove the native monsters away from our shores! It was behind the mass migration to your lands, fair hunter. It will be a win-win situation if you could drive it away and bring our monsters back to us.

Here Comes the Screaming Death!:
 * Goal: Slay the Screaming Death
 * Location: Radiation Field / Sacred Land / Berk Woods (Day)
 * Environment: Stable / Stable / Stable
 * Client: Berk Chief
 * Description: We witnessed the Screaming Death heading back to your lands, fair hunter. It must want but one thing - revenge against the one that injured it so! Prepare yourself well before journeying back to finish the job. The Screaming Death is desperate - one more fight will end its reign of terror once and for all!

A-Rank
Terror from Underground (Event):
 * Goal: Slay the Screaming Death
 * Location: Radiation Field / Berk Woods (Night) / Sacred Land
 * Environment: Stable / Stable / Stable
 * Client:
 * Description:

Items/Carves
Note: Items are listed in order from most common to least common.

G-Rank
Body x5:

Break Head x2:

Break Body x2:

Break Tail:

Item Drop:

A-Rank
Body x5:

Break Head x2:

Break Body x2:

Break Tail:

Item Drop:

Item Descriptions
G: coming soon

A: coming soon

Normal
Slithering Circles: Tenses its body up, then launches itself forward, slithering in a circle. It will sometimes do two or three of these before coiling up again. May follow up with an Upward Spiral.

Double Quickstrike: Rears its head slightly back, then darts out and snaps with its fangs. When it retreats, it will do another right after it.

Twisting Bite: Rears its head, hisses, and whips its tail behind it, then darts forward in an S-shape and bites savagely. Does two always.

Tail Swing: Turns its head to the side and hisses, then swings its tail in that direction.

Tail Flick: Flicks its tail twice in front of it.

Tail Curl: Quickly rises into the air while snapping its tail up from underneath it, then twists its tail in a spiraling motion that stretches out in front of it before settling back down. In G-Rank, spines fly off of its tail while it does this.

Upward Spiral: It will rear up before slamming its head into the ground, and then suddenly shoots upwards to hit the target. Will often do one at the end of a Slithering Circles.

Burrow Attack: Burrows through the earth by slamming its head into the ground and slithering out of sight. It will stay under for a few seconds before suddenly jumping partially out of the ground, then burrowing again. It may do two or three of these, unlike Garara Ajara, before rising up above ground again.

Burrowing Lunge: See "Burrow Attack". Instead of suddenly jumping out of the ground and diving back in, it will charge toward the hunter while making a trail of upturned earth snake across the ground. When it reaches its target, it will lunge upwards and then settle back down.

Dirt Spit: After a emerging from the earth, it may rear its head back and dislodge a lump of dirt from its mouth. (Stun, Earthblight)

Fireball Barrage: Draws back a little bit and bends its head close to the ground while flames huff from its frill, then releases a rapid series of fireballs that fly out from its jaws while retreating backwards. When enraged, it can swing its head around from right to left while spitting. (Fireblight)

Sonic Shriek: See "Fireball Barrage". Instead of huffing flames from its frill before attacking, it will inhale a visible rush of wind before expelling a terrible shriek in front of it, similar to Akantor's Wind Tunnel. (Stun)

Spine Shot: Hisses and abruptly raises its tail without warning, then snaps it forward, sending several needles flying in a wide arc in front of it.

Grinding Knockdown: Does a quick turnaround in which it swings its tail back behind it, then darts forward and throws its tail out in front of it. It will then coil up around the hunter, seize the hunter in its mouth, and begin to chew with its massive jaws. This does continuous damage and can be escaped from using a Dung Bomb. (Pin)

The Ouroboros: It will rise slowly into the air until it is unable to be seen with a normal camera angle. Then it will slam forcefully down into the ground, grab its tail in its mouth, and slither in a series of insanely fast circles. Spines will fly off all around it in a 360 degree arc before it settles back down. The initial slam-down causes a quake.

A-Rank Only
The Ouroboros: The quake will now encompass the entire area.

Fireball Barrage: It will now sweep this attack from left to right when not enraged, and do it twice when enraged. (Fireblight)

G-Rank
Elemental Resistances: Skills: coming soon
 * Fire +15
 * Water -10
 * Thunder +5
 * Ice +5
 * Earth +20
 * Sky -5
 * Dragon -20

A-Rank
Elemental Resistances: Skills: coming soon
 * Fire +25
 * Water (0)
 * Thunder +15
 * Ice +15
 * Earth +30
 * Sky +5
 * Dragon -10